The ArenaNet blog has been updated with the news that Phase 4 of the Mad King Halloween event will kick off today and the times/details are now live on the site.
Once Phase 4 starts, the Ascent to Madness dungeon will no longer be available â€“ but you will still be able to enter the Mad Kingâ€™s realm, including the Labyrinth, the Clocktower, Reaperâ€™s Rumble and Lunatic Inquisition.
Also make sure that you will â€œAttend the Partyâ€ in Lionâ€™s Arch once Phase 4 starts, and do not worry: It is a non-stop party, so swing by any time you want!
Grab all the details on the Guild Wars 2 site.
Allods Online will be updating soon with the Autumn Wind content upgrade. The patch will bring some big changes to the game including an overhauled user interface, a revamp of the Xadaganian female and additions to crafting and the popular skirmish system.
A large list of improvements storms into Allods Online this month with a variety of user interface changes. Summon Astral ships instantly when entering the hanger, sort the Deposit Box at the click of a button with newly implemented sorting options, and gain instant access to abilities with the combined and re-ordered Action Bar. Quest Icons have also been introduced, letting users know which quests are repeatable, important, optional, or dungeon based.Â Plus support classes will find monitoring their partyâ€™s buffs and debuffs much easier with the new UI order, ranking each by duration and importance.
Gazillion Entertainment has announced that closed beta registrations are now being accepted for the just-started testing cycle for Marvel Heroes. Stephen Reid has also published an FAQ for potential testers about what they can expect for the selection process.
Notice I did say â€˜testingâ€™ and not â€˜play a demoâ€™ or â€˜play the game earlyâ€™. When we say â€˜Closed Betaâ€™ it means that youâ€™re testing unfinished software. Marvel Heroes is still in active development, and everyone who applies for Closed Beta should realize, quite simply, that itâ€™s not done. We hope youâ€™ll enjoy playing, but we also hope youâ€™ll help us make the game even better with great constructive feedback and dedicated testing. Taking part in a Closed Beta can sometimes be more like work than play â€“ but itâ€™s a unique chance to see a game taking shape, and to get an insight into development.
We still know many of you are excited to get into Closed Beta and help us test. We just need a little more information from you to make that happen. Letâ€™s break down the next few steps.
The final closed beta event for Petroglyph’s End of Nations is here. The staff over at RTSGuru.com has been toiling around inside its many game modes, and they’ve got their staff’s first impressions to share. Check it out at RTSGuru.com.
The first thing that impressed me about End of Nations was not the friendly UI, or integrated videos to teach me, nor even the ease of getting straight into the action. It was the menu. Yep, the menu threw me back to the days when I played Defcon, a game over nuclear war and consisted of a map of the world in the style of some 80’s console. The main menu in EON offers the blue glow of the world with lit up areas of events and a dashboard seamlessly melding in at the top. I wonder what this says about me when I get excited over something so trivial.
ArenaNet has updated the official Guild Wars 2 site with a new post called “The Shadow of the Mad King”. The post details Halloween thrills and chills in Tyria. There will be new items for sale in the Black Lion Trading post, festive decor around the game world, special PvP events, new mini-dungeons and bosses and much more.
Halloween has a long history in Tyria, and in times past was always marked by the spirit of Mad King Thorn cavorting among the people unleashing his own brand of insanity. However, itâ€™s been over 250 years since he was last seen, and for most people he is merely a figure of folklore. Despite this, rumors persist among the populace that something wicked this way comes.
Elder Scrolls Online. Those three words do some strange things to the gaming populace. They both titillate our dreams of an online Tamriel, and fill us with trepidation on what could go wrong with such a venture.Â When the game was unveiled and previewed at E3 2012, many worried that it wouldn’t live up to the Elder Scrolls name it carries. Well it just so happens that we were invited to the Maryland offices of Zenimax Online Studios to learn about the current status of the game’s development, it’s plans for the future, and more importantly? We played the thing… for three freakin’ hours straight. Three glorious hours that flew by in what seemed minutes. When the devs told us we could get lunch? We stayed put. When they told us the building was on fire? We didn’t flinch. [READ: The building did not actually catch fire.]
Elder Scrolls Online is still in pre-alpha stages, but what we played for hours was enough to make one thing certain: it’s more than worthy of the Elder Scrolls name.