Monthly Archives: May 2013

PATCH 5.2 HOTFIXES FOR MARCH 19

Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!
Blizzard Entertainment
March 19
Classes
Monk
Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
Paladin
Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
Quests
Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
Creatures
Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.
Zandalari Warbringers are now immune to crowd control and interrupt effects.
Fixed an issue where some players may not receive loot after defeating Nalak.
Raids, Dungeons, and Scenarios
Mogu’shan Vaults
Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.
Throne of Thunder
Council of Elders
Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Ji-Kun
Fixed an issue where Bore Worms would remain submerged.
Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.
Lei Shen
Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.
Megaera
Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.
Reduced the damage dealt by Rampage on 10-player Normal mode.
PvP
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Battlegrounds
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Items
Ra’sha’s Sacrificial Dagger now has an increased cooldown for its special ability.
UI
There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map. 

ZANDALARI WARBRINGERS AND WHERE TO FIND THEM, PATCH 5.2

The new patch has plenty to offer with a new raid, a new zone, and tons of new quests and content. But don’t forget the rest of Pandaria in your travels, because the Isle of Thunder isn’t the only thing to discover in patch 5.2. The Isle of Giants located north of Kun-Lai Summit offers several different things to obtain through the mass slaughter of dinosaurs — and scattered across Pandaria are a selection of new rares to plunder.
These rares, discovered early in the PTR cycle, aren’t your typical rare mob. Unlike the other rare spawns scattered around Pandaria, these are gold elite mobs that require far more skill. There are three different mobs that spawn — stealthed scouts, flying elites shown in the picture above, and Zandalari Warbringers. It’s the Warbringers that offer the most difficult challenge, requiring a tank and healer at bare minimum to bring down.
So where do you find these wonderful mobs, and why do you want to kill them?

There are five spawn points for the Warbringers along Pandaria’s coastal zones, shown above. As with any rare, it’s not a guarantee that all five will be up at any given time. The Warbringers present a significant challenge, so you’ll want to bring a group along — the more, the merrier. While these are not world raid bosses on the scale of Sha or Galleon, bringing a group of five would likely be best. Killing five Zandalari Warbringers and ten Zandalari Warscouts will net you the achievement Zul’Again.
But what about the sweet rewards? How about a mount for the taking? Each Warbringer is mounted on a Direhorn of a particular color — and the Warbringers have a chance of dropping that Direhorn mount for you to ride. In addition to the mounts, there are a ton of other goodies available as well. Crafting materials are always nice, but far nicer are the Stolen Insignias from one of four Pandaren factions.
You can find Stolen Insignias for the Klaxxi, Golden Lotus, Shado-Pan and August Celestials. Each insignia will grant a whopping 1000 reputation to its respective faction. These Stolen Insignias are Bind-on-Account, meaning you can send them to an alt if you’ve already maxed out your reputation on your own time, which is a definite bonus for those with a stable of alts on their account.
Spend as much time as you’d like on the Isle of Thunder, there are certainly plenty of things to do. But if you’re looking for a group-worthy challenge, keep your eyes peeled on Pandaria’s shores. The Zandalari are waiting to take you on, and they’ll reward you greatly if you pass muster and manage to bring them to an end. 

ADVANCED VIDEO SETTINGS, FROM GRAYSCALE WOW TO VULCAN BLOOD

Popping up on Reddit today was this excellent video on advanced WoW graphic settings. It’s a topic that’s often talked about, and one that people seem to know a little something, but not a lot — and not as much as this guy. These settings are not just the options you get from controlling the in-game UI, these are the things you need to type out console-style.
Be sure to watch the video in high definition — it’s well worth it. Also watch it all the way through. At the end you’re shown how to change the color of blood that mobs splatter when hit. Green blood is now my setting of choice, if only because now every mob spills green blood, just like Spock.
As he notes in the video, and as I can attest to, these settings really do slow down your frame rate, so don’t play with them during raids. People commonly say that WoW’s graphics are eight years old, but that’s not true — the system uses a ton of graphics power when you have the settings turned up. When you do it like this and push them beyond the ultra settings, you’ll quickly kill your gameplay experience for a really nice image. So it’s fun to play with, but be think about what you’re doing before punching in console commands. 

PATCH 5.2 HOTFIXES FOR MARCH 19

Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!