WOW Miscellaneous Tidbits and Facts

The Dark Iron event happens every 30 minutes and involves an invasion of Dark Irons who are trying to break the kegs. If they break all the kegs, you lose. If you prevent them from being broken you win. Take the free booze on the tables and drink it which will throw a keg at a Dark Iron dwarf. Silver Steins will show up which will make you spin around (which does a lot to help). Wow Gold Save at least one keg and a cog will drop that will give you the daily quest for that day and 10 tokens.

Brewfest lasts 2 weeks and the Harvest Festival (not as big of a deal) lasts during the last week in 2009.

When do they tap the kegs you ask? Dark Iron event? Do tell.
Undoubtedly the General Chat for Brewfest will be full of lame jokes, questions about tapping the kegs, and possibly Chuck Norris jokes (even though every super retailer has enough shirts to remind you of that meme). I suggest /leave 1 for your sanity, but if you’ve got some questions here are a few answers.

The kegs are tapped at 6:15 A.M. and P.M. It grants a 2 hour 10% XP boos that works similar to rested XP. So if you’re leveling up then it’s important, otherwise it’s nothing of consequence.

Groups asking for a summon mean the remote straight to the Grim Guzzler. This no longer applies because you use the dungeon finder to fight the boss.

PATCH 5.2 HOTFIXES FOR MARCH 19

Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!
Blizzard Entertainment
March 19
Classes
Monk
Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
Paladin
Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
Quests
Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
Creatures
Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.
Zandalari Warbringers are now immune to crowd control and interrupt effects.
Fixed an issue where some players may not receive loot after defeating Nalak.
Raids, Dungeons, and Scenarios
Mogu’shan Vaults
Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.
Throne of Thunder
Council of Elders
Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Ji-Kun
Fixed an issue where Bore Worms would remain submerged.
Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.
Lei Shen
Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.
Megaera
Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.
Reduced the damage dealt by Rampage on 10-player Normal mode.
PvP
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Battlegrounds
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Items
Ra’sha’s Sacrificial Dagger now has an increased cooldown for its special ability.
UI
There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map. 

ZANDALARI WARBRINGERS AND WHERE TO FIND THEM, PATCH 5.2

The new patch has plenty to offer with a new raid, a new zone, and tons of new quests and content. But don’t forget the rest of Pandaria in your travels, because the Isle of Thunder isn’t the only thing to discover in patch 5.2. The Isle of Giants located north of Kun-Lai Summit offers several different things to obtain through the mass slaughter of dinosaurs — and scattered across Pandaria are a selection of new rares to plunder.
These rares, discovered early in the PTR cycle, aren’t your typical rare mob. Unlike the other rare spawns scattered around Pandaria, these are gold elite mobs that require far more skill. There are three different mobs that spawn — stealthed scouts, flying elites shown in the picture above, and Zandalari Warbringers. It’s the Warbringers that offer the most difficult challenge, requiring a tank and healer at bare minimum to bring down.
So where do you find these wonderful mobs, and why do you want to kill them?

There are five spawn points for the Warbringers along Pandaria’s coastal zones, shown above. As with any rare, it’s not a guarantee that all five will be up at any given time. The Warbringers present a significant challenge, so you’ll want to bring a group along — the more, the merrier. While these are not world raid bosses on the scale of Sha or Galleon, bringing a group of five would likely be best. Killing five Zandalari Warbringers and ten Zandalari Warscouts will net you the achievement Zul’Again.
But what about the sweet rewards? How about a mount for the taking? Each Warbringer is mounted on a Direhorn of a particular color — and the Warbringers have a chance of dropping that Direhorn mount for you to ride. In addition to the mounts, there are a ton of other goodies available as well. Crafting materials are always nice, but far nicer are the Stolen Insignias from one of four Pandaren factions.
You can find Stolen Insignias for the Klaxxi, Golden Lotus, Shado-Pan and August Celestials. Each insignia will grant a whopping 1000 reputation to its respective faction. These Stolen Insignias are Bind-on-Account, meaning you can send them to an alt if you’ve already maxed out your reputation on your own time, which is a definite bonus for those with a stable of alts on their account.
Spend as much time as you’d like on the Isle of Thunder, there are certainly plenty of things to do. But if you’re looking for a group-worthy challenge, keep your eyes peeled on Pandaria’s shores. The Zandalari are waiting to take you on, and they’ll reward you greatly if you pass muster and manage to bring them to an end. 

ADVANCED VIDEO SETTINGS, FROM GRAYSCALE WOW TO VULCAN BLOOD

Popping up on Reddit today was this excellent video on advanced WoW graphic settings. It’s a topic that’s often talked about, and one that people seem to know a little something, but not a lot — and not as much as this guy. These settings are not just the options you get from controlling the in-game UI, these are the things you need to type out console-style.
Be sure to watch the video in high definition — it’s well worth it. Also watch it all the way through. At the end you’re shown how to change the color of blood that mobs splatter when hit. Green blood is now my setting of choice, if only because now every mob spills green blood, just like Spock.
As he notes in the video, and as I can attest to, these settings really do slow down your frame rate, so don’t play with them during raids. People commonly say that WoW’s graphics are eight years old, but that’s not true — the system uses a ton of graphics power when you have the settings turned up. When you do it like this and push them beyond the ultra settings, you’ll quickly kill your gameplay experience for a really nice image. So it’s fun to play with, but be think about what you’re doing before punching in console commands. 

PATCH 5.2 HOTFIXES FOR MARCH 19

Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post! 

ASK THE DEVELOPERS, PVP CHANGES ON THE PTR

A wild post has appeared on the EU forums, detailing the ground rules for an upcoming “Ask the Developers” opportunity relating to the PvP changes on the patch 5.3 PTR. It’s currently locked, but on April 9th the thread will go live for 48 hours, during which time players are encouraged to post all of their PvP-related questions and to vote on their favorites. Don’t ignore the voting option, because Blizz will be prioritizing their responses by popularity, and the questions with the most votes are the most likely to be answered.
There are also some ground rules for how the thread will work that are typical for “Ask the Dev” designated posts, and shouldn’t be anything new for forum veterans. If you’re planning on participating in the post, it’s worth reading over them so your questions the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we’ll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.

Current Status
LOCKED – Questions and voting will begin soon.
Topic
The topic for this Ask the Devs is, “PvP changes on the PTR”.
Be sure to stay on topic, as questions that stray from this won’t be answered.
How it works:
Voting will begin on 09/04/13 and end on 11/04/13.
The thread will be open for 48 hours, after which time it will be locked and you’ll no longer be able to post or vote for questions to be sent to the developers.
Once the thread has been locked, we’ll tally up the votes and send the top questions off to the World of Warcraft developers.
We’ll provide answers directly from the developers during the following week. Watch the blog for their responses!
The Rules:
There’s a limit of one question per post.
Stay on topic. Questions that are not related to the chosen topic will not be sent to the developers, even if they’re rated highly.
Only post questions in the Ask the Devs thread – discussions are not permitted. If you would like to discuss the questions or a related matter, please do so in another thread.
A question being highly rated does not guarantee that it will be answered. We will, however, try to get as many questions answered as possible.
“Disliking” a post will not count toward its tally. Only “likes” will be counted.
Some Tips:
Don’t post or vote for questions that you know we cannot or will not answer. This Q&A is designed to give you more insight into the changes that are happening on the PTR, not to make announcements about future projects, expansions, or release dates. This includes questions not related to the Ask the Devs topic.
Make your questions as short and concise as possible so that they’re easy to understand for us and other players.
“Like” a post if you’d like to vote for it. Don’t bother “disliking” a post, as this will not influence our decision on which questions are sent to the developers.
Vote for any of the questions you’d like to see answered, but keep in mind the above tips. 

HALLS OF FLESH SHAPING RAID FINDER BOSSES IN 5 SECONDS

The third wing of Throne of Thunder Raid Finder was unlocked this week after a short break from the last one. After our previous 5-second guides to the first and second wings, how could we abandon you now? You’ve almost made it through. If you thought the beasts in the Forgotten Depths were rough, just wait until you meet your new friends in the Halls of Flesh-Shaping. Here’s a quick rundown to quickly share with your Raid Finder buddies (thanks for the help Lucid guildies!).
Durumu the Forgotten
There will be a tank swap, taunt at around 4 stacks of Serious Wound. Step into Life Drain to intercept. During phase two, the raid should split itself between the yellow, red, and blue cones. Move each cone around until the three fog adds are revealed, and kill them. Move out of Force of Will and pools on the ground. During the third phase, be patient and navigate the purple maze while keeping ahead of the death beam. In the maze, stuff on the ground hurts, so stick to the cleared melee or ranged path. Tip: Point your camera downward to better view the cleared maze pathing.
Primordius
Kite the boss to prevent him from picking up too many Living Fluids, and kill them. Tank swap at around seven Malformed Blood stacks and avoid dragging him over the purple Volatile Pools. Only tanks should stand in front of the boss. Collect the red Mutagenic Pools on the ground dropped by Living Fluids to become mutated, DPS the boss. Avoid the red pools when you are mutated.
Dark Animus
Note: At this point in time, Raid Finder groups are doing this boss one of two ways. Either can be successful.
Method one: Single target the active golem adds until the boss eventually activates. This requires quick target marking and most Raid Finder groups won’t have the patience. Method two: Stack all adds and AoE everything while the raid spreads for Crimson Wake. Burn the boss once activated. The off-tank should pick up any remaining adds. When Anima Ring spawns, melee should run through to release the tank. 

10 THINGS I LEARNED FROM PLAYING WOW WITH MY 7 YEAR OLD

I took advantage of one of the many Blizzard sales to get The Spawn’s account up to date through Cataclysm a few months ago. We made a pandaren duo together and played through the Wandering Isle, choosing Horde, my faction of choice. This is the first time playing together when she’s been able to read the quests without my help, so she’s a real partner instead of a tagalong. The experience has been illuminating.
The title of this article is kind of misleading, because some of these things I already knew, but “10 things playing with my daughter illuminated for me but I already knew, they just weren’t at the forefront of my mind” is a bit unwieldy. Regardless, here they are:
Sprites are scary. Anne Stickney had pointed this out before, but I didn’t really get it until playing with The Spawn. After being swarmed by them and dying, I had to play her character in order to get her through a particular questline. It’s all OK now. No nightmares. It could have turned into another Raving Rabbids incident — she still fears them in her sleep. That was a big video game fail on my part. (It’s the screaming.)
Don’t assume. Whether it’s the knowledge of right and left, quests being picked up, or anything really. I have to constantly make sure we are on the same page.
Death is scary. It doesn’t matter that it ends up being just a minor annoyance, it’s still something people are actually scared of. I remember feeling that way, long ago, but after a couple battlegrounds, I got over it. I won’t be introducing her to PvP until she’s 12 at this rate.
It’s easy to panic. I need to get her a book that says “Don’t Panic” in large, friendly letters on the cover.
Tushui is pronounced tushy. You’re welcome.
The Wandering Isle ending is bittersweet. Yay, we saved the island! Boo, we’ll never see Shen-zin Su again. The Spawn cried. She still gets teary when she hears the music on the login screen. Sensitive Spawn is sensitive.
The Spawn is better at remembering and spelling Pandaren names than I am. I only know the turtle’s name because she keeps mentioning him.
Garrosh is a jerk. This I already knew.
It’s polite to thank NPCs after they’ve given you a ride.
The Horde are the bad guys.
That last one is kind of hard for me to admit. I have been a Horde apologist all these years and I have said all the standard arguments: The Tauren are noble and wouldn’t side with the truly evil, the other side of the war is always demonized, Thrall is a good guy, the Forsaken aren’t so much immoral as amoral, etc. But while I won’t stop playing the Horde, I must now admit from this fresh viewpoint that we are, indeed, the bad guys.
For example, you hit the Northern Barrens and after killing innocent animals for their strangely uncommon body parts, you are sent to beat up a guy in order to get information out of him. In contrast, the Darkshore quests send you out to rescue people. You can rescue someone every once in a while on the Horde side, but it’s mostly vengeance and torture and other things I’d rather my seven year old wasn’t doing. And even when on a rescue mission, your rescuee often stops to blow up things on the way out. Yeah. Bad guys.
We are now happily playing an Alliance duo and spending a lot of time exploring the capital cities while running cooking and fishing errands. We also spend some time adventuring, but helping the hermit create Stitches left a bad taste in her mouth. Oops. Anyone have any more Alliance rescuing quests they can recommend? 

The Weekly Podcast Roundup and how it works

n recent weeks, some questions have arisen in regards to our Weekly Podcast Roundup, posted each Monday afternoon. How do we screen podcasts? How do we choose who makes the list and who doesn’t? I’m going to take a moment of your time to explain as best we can.

To get on our podcast roundup, all that you need to do is produce a World of Warcraft podcast and make us aware of it. You can either leave a comment with a link on the most recent roundup post, or contact us via our Contact Us page. If you publish a podcast within the dates indicated on the next roundup post, you should see yourself on the list.

Generally speaking, we don’t claim responsibility for the contents of the podcasts we list. We don’t make them, we don’t condone them, all that we do is make them available for the community to find what they like. If you want to know how we screen podcasts, we generally don’t. We can’t listen to every podcast the community publishes. In last week’s podcast roundup, there were 39 World of Warcraft podcasts listed. If you consider that the average length of a podcast is one hour, listening to every podcast we list would equal an entire full-time work week. We simply can’t listen to all of them. We do listen to some of them because we enjoy them, but not all of them.

Speaking honestly, it’s not a great decision for an editorial team (like ours) to promote work they can’t personally vouch for. Conventional wisdom would say that we shouldn’t maintain such a list if we can’t listen to absolutely everything on the list. However, when we chose to do the Weekly Podcast Roundup, we chose to take a risk — we chose that we would rather risk a few bad apples than to cut off support for the World of Warcraft podcast community. We publish almost everything sent to us as-is and we hope the community can self-police.

The only thing we might change in your podcast listing is the title of an episode if the title contains profanity. In that case, we’ll replace the written title with an episode number. We try to use as little profanity (swears, cusses, oaths, whatever) as possible on our own site. If you follow the Twitter accounts of some of our staff, you’ll quickly see that many of us have potty mouths in our free time, but we keep it clean on-site because it’s the decent, respectful thing to do. Sometimes we slip up, but we do our best.

From time to time, we do remove a podcast from our list if it becomes abundantly clear that their behavior negatively impacts our community. That decision is completely made at our own discretion, based on standards we try to hold ourselves to here on WoW Insider. Some of the things that we absolutely will not promote are:

* Hate speech (whether it be racial, gendered, or based in sexual orientation or religious belief, etc)
* “Jokes” about sexual assault
* “Jokes” about child abuse
* Sharing an unwilling party’s personal information (real name, address, and so forth)
* Just about any behavior we deem harmful or threatening toward real people

We can’t stop you from doing whatever you want on your own podcast, but we don’t have to like it, condone it, or promote it.

We’re never going to share publicly who we’ve removed from our listings or why. It simply isn’t going to happen. It’s inappropriate to divulge that kind of information. Nobody has anything to gain from WoW Insider airing dirty laundry. The only thing that would result is the same sort of drama we attempt to avoid by having these rules to begin with.

If you’re an avid podcast listener and you read through those rules wondering why we haven’t removed X or Y podcast from our list for breaking them, it might be because we gave that podcast the benefit of the doubt. Since we can’t listen to every podcast published every week, they may be breaking these loose rules and we don’t know it. If you want to report a problem to us, please do. Use our Contact Us form and give us as many details as possible such as links, timestamps for the issue you describe, and any other information you can provide. An angry email with no context doesn’t help us resolve anything. Unleashing your rage and calling people out in our comments doesn’t help anybody, either. In fact, calling people out tends to do nothing but complicate the issue.

We want to continue promoting the podcast community to the best of our ability. We don’t want to let a few bad apples ruin the bunch. If you produce a podcast, try to have some basic decency. Not only for your listeners, but for humanity at large. If you listen to podcasts, help us help you. 

We espouse about patch 5.3

Our bonus question this week asked your intrepid WoW Insider staff how they felt about the upcoming patch 5.3. But then, we found out our own Sarah Pine is getting married this weekend! Congratulations to Ms. Pine on the nuptials! Thanks for bringing a little extra joy to the weekend, and may you both have many wonderful decades ahead of you!

Anne Stickney (@Shadesogrey) I have a feeling this is going to be one of those working weekends, although I hope to get a bit of LFR in at some point as well. As for patch 5.3, I’m really excited to see how it all pans out, lore-wise. The lore so far this expansion has been some of the best stuff ever — I think more people have been discussing the story and lore surrounding this expansion more than any other. Does it have its weak spots? Sure — but at the same time, I love the fact that we’re getting a really cohesive, well-told story out of all of this.

Chase Hasbrouck (@alarondruid, @alaronmonk) Still extremely busy with work, but will probably get in some LFR; those Secrets aren’t going to reveal themselves. Happy about Lesser Charms getting distributed more widely, and very happy about the pet battle changes. I’m undecided about how much I like item upgrades returning; I like the concept, but now I’ll feel forced to cap VP again every week.

Dan Desmond (@Antigen_) Well, I have LFR scheduled for Saturday afternoon, so other than that I’m probably going to try to work on some mod stuff for the Skyrim Creation Kit and hopefully, once that’s finished, finally start Bioshock Infinite.

I’m pretty excited about the bonus roll changes and the reduced cost for heirloom upgrades. It just needs to get here soon!

Daniel Whitcomb (@danielwhitcomb) I continue to gear up my hunter. I’m to have the item levels for Heart of Fear by the end of the weekend, if I’m lucky. As for patch 5.3, I still strongly believe that the Alliance should have a separate Horde-fighting storyline for patch 5.3, be that pushing into Hillsbarad, taking back Ashenvale, or performing actual espionage by sabotaging Garrosh and Vol’jin rather than building up Vol’jin, and I still think the Hordebreaker title is sort of silly since the Alliance is not actually breaking the Horde, but helping to save it from Garrosh. But hey, telling off Vol’jin is pretty sweet, and I’m expected to get item upgrades back.

Elizabeth Wachowski (@leeatwaterlives) I’m taking a little break from WoW. Skyrim, Mass Effect 3 and Dishonored are all on my play list.

Joe Perez (@lodurzj) more alt leveling for me. Really enjoying pretty much everything I’m seeing so far for patch 5.3. Story progression seems awesome, and it just seems like there will be enough there to keep me busy until the next raid tier as well.

Kristin Marshall (@kristin) Doing yard work this weekend, grumble grumble. *sneeze* I hope to work in alt leveling before I have to get back to wiping on Heroic Ji-Kun.

As for 5.3, I’m looking forward to where the story goes! The pet battle changes are nice, too.

Matthew Rossi (@MatthewWRossi) Right now I’m playing the “Watch everything go pear shaped on Twitter” game. You play it by constantly being gobsmacked at every other tweet as people say things like “Cops are surrounding the house now” or “All transit has been shut down” and you realize that in the course of a week constantly impossible to believe things have just kept happening. Oh, and I got Primordius’ Talisman of Rage off of a coin in ToT this week, so there’s that.

Patch 5.3? At this point, I don’t even know where *I* am half the time, much less how the patch is doing.

Michael Gray (@writegray) I like to play Tron light cycle in my head while I mow. I’m so boring.

Olivia Grace (@oliviadgrace) Not going to be able to play a great deal this weekend, I suspect, given that we have our family business’ fan club’s annual meet on Saturday. I’ll hopefully have the time and energy for some arenas, and almost certainly a few rounds of Order and Chaos Duels, which is a tablet or phone based card game that a friend got me into and that I can’t put down! I didn’t think I was interested in Hearthstone…

I’m really excited for the PvP changes, but very underwhelmed by the alliance story elements that I’ve seen so far.

Robin Torres (@cosmiclaurel) Lots of family stuff this weekend, which will include some pandaren duo time with The Spawn.

Sarah Pine (@ilaniel) Well I don’t expect to be playing many video games this weekend because I’m getting married on Saturday. Admittedly the events in Boston and elsewhere this week has put a bit of a damper on my spirit, but my friends keep reminding me that we need good news too, and I am thrilled to death to be tying the knot at last with my partner of 8 years (sometimes referred to as Mr. Lani on twitter). I hope that everyone is staying safe with their loved ones this weekend.