Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.Continuing the discussion from a month ago, we look again at the three specializations for warriors in Mists of Pandaria. We can do this because Blizzard itself has released the talent calculator for the expansion, and it has loads of information for us to go over. The calculator lists class abilities and specialization only abilities in addition to talents, which means we now have more details to examine in terms of what’s coming.
One thing I noted immediately was that yes, arms is going to be the only tree with Colossus Smash. It will be an ability gained at level 81, and the redesigned CS also applies the current Blood Frenzy debuff rather than its being applied via bleeds. Since this is what we expected would happen with arms in Mists back when we talked about it in October, I think it’s OK if we pat ourselves on the back here, fellow warriors. We saw this coming.Since we have three specs to talk about, let’s get started. There’s a lot of ground to cover in Pandaria’s new talent scheme.
Â Before we talk about spec specific abilities, there are several abilities that are now just class abilities that all warriors gain. Class skill progression is fairly easy to understand, with warriors gaining class wide abilities every two to three levels. Several abilities (like Intimidating Shout) have their current glyphs built into the Mists of Pandaria version, indicating that glyphs may also be getting a redesign. All three warrior stances are now class abilities, and all three have been redesigned, with Battle Stance simply granting 10% extra damage, Defensive Stance reducing damage taken by 10% and increasing threat generation, and Berserker Stance increasing Cleave and Whirlwind damage by 20%. This is in line with what we were told during the class balance Q&A, that there was some interest in redesigning stances so thatBattlewas the normal DPS stance and Berserker was the AoE damage stance.