Surroundings too pretty? Head south to the Krasarang Wilds for lots of sinister purple swamps and whatâ€™s hands down Pandariaâ€™s least interesting zone. While the Valley is mostly just greenery, at least itâ€™s sunny and scenic, with lots of rolling hills and ambient wildlife trying to murder you. Here, things are dark, murky, and while thereâ€™s plenty to do, there isnâ€™t the same immediate hook as most of the other zones.
The Dread Wastes! With a name like that, you know itâ€™s going to be worth a visit. Thereâ€™s a big wall in your way, but you can swim round it if you like, and explore a horrific world of darkness with a sky swirling in ghostly doom. Areas with names like â€˜Heart of Fearâ€™ await you at Levels 89-90, along with â€“ somewhat less dramatically â€“ â€˜Soggyâ€™s Gambleâ€™ and â€˜The Horrid Marshâ€™. That sounds very horrid. Not scary though.
Townlong Steppes is more civilised, with colour-coded grass on its towering islands. Beyond that, it remains a mystery. Between it and the Dread Wastes is your main goal here: a giant door under siege by locust men that protect Pandariaâ€™s Level 90 zone, the Vale of Eternal Blossoms. Amusingly, this sealed-off land that nobody ever sees already has flight points on the map. Try not to notice that. Itâ€™s only politeâ€¦
Finally, thereâ€™s the snowy mountain of Kun-Lai Summit. Itâ€™s for Levels 87-88, although Monks will be familiar with it before then â€“ itâ€™s where their special training monastery is, atop the Peak of Serenity. If you need a reason to return here every now and again, defeating trainers gets you an hour-long XP boost â€“ 50% from both quests and enemies.
Not everything in Pandaria is as it appears though. Early on, you visit the Temple of the Jade Serpent â€“ where you shoot fireworks for a little panda cub, smash bookworms in the library, and do all the usual questing stuff. Later though, it becomes one of Pandariaâ€™s first dungeons. Itâ€™s the map you know, only now itâ€™s fi lled with vengeful ghosts.