How do you get around? On kites, of course! The factions have brought a few classic taxies, but Pandaria Air involves surfing through the skies to get where youâ€™re going. Your flying mounts will work in Pandaria, but only after you hit Level 90.
Thereâ€™s a new mount type to make up for this, though â€“ the Cloud Serpent. You canâ€™t just buy one; instead, you have to raise your own from an egg over the course of many, many daily quests. At the moment, itâ€™s tough to see how these will be better than a regular mount â€“ they appear to be the same speed â€“ except for acting as a flying ego-boost.
For a pet thatâ€™s easier to look after, you want Pet Battles. This â€˜donâ€™t call it Pokemon!â€™ mode lets you turn any critter that youâ€™ve collected into a warrior, from the Tiny Goldfish to the Spirit of Competition. Each one levels up, unlocking new abilities to use in their special turn-based battles. You can have up to 500 pets in total, and three of any kind.
Pet Battles is a whole new game, accessible from Level 3. Animals fought in the wild can be captured without the need for a magic ball, with a matchmaking system to pair your fi nest critters off against other player tamers. Not trainers! Thatâ€™s that â€˜otherâ€™ gameâ€¦
Azeroth itself is still ripped apart by the Cataclysm, although youâ€™ll fi nd a few changes here and there: notably the new Pandaren outposts and hot-air balloons. If youâ€™ve not logged in for a while, youâ€™ll also fi nd new portals to the later Cataclysm dungeons and a tribute to Deathwingâ€™s fall â€“ complete with character to show you the ending movie â€“ although it wonâ€™t make any sense at all if youâ€™ve not seen the rest of the story.