Poe 3.3 Ranger Pathfinder Builds

The Pathfinder’s focal point is her flasks, which she can enhance to grant added offensive or defensive bonuses. The Pathfinder is a versatile class; her tree permits applying both spells and attacks effectively, and any harm kind (elemental, physical or chaos). In this post, U4GM will share the Path of Exile 3.3 Ranger Pathfinder Builds for you.

[PoE 3.3 Build] Easy Uber Atziri, Uber Elder, Red Maps with all mods Pathfinder Build

This builds not friendly for league starter, and it depends on a couple of uniqueness to have to go and needs to be closed for the enemy requiring capped resists and a minimum of a granite flask. This build feels terrible if either of this conditions just isn’t fulfilled and league starters may have a hard time doing so. But its a fantastic second build, once you might have couple chaos as well as the necessary uniques, are available.
Usually, pay consideration to your flasks, they make a huge difference for the defense, and you die fast if you miss them. Fortunately, the windows are really large, and you don’t need to be also precise together with the timing.
To get divination distillates 4% max res for its full duration it has not to end. Considering that its a hybrid flask it restores mana and overall health and ends after each is full. The trick is usually to keep the mana empty by utilizing good fire and mind more than matter, which transfers 30% of RFs self-damage to mana. That’s why the mana is empty, and this way distillate can run its full duration. A ruby flask reduces RFs damage by quite a bit, and that reduces the degeneration of mana with MoM. This results in full mana and that stop distillate. Other motives for distillate stopping is usually too much mana regeneration on gear, and the lab boot enchants which offers 2% mana per second if hit recently combined with high-quality on distillate or celebration members stronger purity of fire or clarity. Some shrines stop this interaction as well just like the regeneration or resist sanctuary.

Leveling Guides:
Rf can be used at lvl 35 after the first lab is done.
You need a ruby flask, a Divination Distillate and a Health Flask.
The first ascendancy point has to be natures boon.
The passives at that point should look like this.
Then grab more life, reg, burning and elemental dmg notes like this.
Then head towards flask effect nodes here.
The second ascendancy should be a master alchemist.
Gems at this point should be:
Righteous Fire with Elemental Focus, Burning Damage and efficacy (replace with inc area at lvl 38).
Orb of Storms and Scorching Ray linked with blood magic.
The purity of Fire and likely purity of elements to cap fire resist or vitality.
Be careful not to have any fire spell dmg (or cold if you use pyre) on your gear, otherwise Elemental Equilibrium won’t work.

PoB Link: https://pastebin.com/70YdYcXA
Skill Tree: https://tinyurl.com/ybrsc849
Example Link: https://www.pathofexile.com/forum/view-thread/2110966

 

[PoE 3.3 Build] Skill Effect Looks Amazing Elemental Charged Dash Pathfinder Build

This build is depending on the Pathfinder Ascendancy due how sturdy both at the moment are. You enjoy the skill it has a fair amount of glaring issues, but This Build has managed to do up to red tier maps so far which is more than You had initially hoped. You need some work on killing bosses hard to tell if its due to the skill or my potato mouse control at times.

With Charged Dash receiving some changes in 3.3, When channeling, just before the marker has stopped moving, the skill gains a stage every attack time just like just before (along with the Skill has 60% more attack speed, so you are going to achieve stages very promptly).
Once you release, the skill now deals 75% much more damage for each stage beyond the very first. You will discover no a lot more overlapping damage regions, and it is just selling one particular significant harm hit.
Though channeling, the skill regularly pulses harm along its length, every two attack times.
When the marker stops moving because it has reached its maximum variety or hit blocking, you will quit gaining stages. Instead, every wave that occurs while channeling will deal 150% a lot more damage.
This modification can also be a further reason why dual Greenwoods will not be necessary from my understanding. Depending on the variety enhance it may assistance to have a more significant movement speed then it really is presently, so understandably I appear forward to attempting this out on Friday.

Pros:
+ Skill effect looks amazing
+ Does a surprising amount of damage
+ Can clear with relative speed
+ Cheap to start, scales well with gear
+ Can be used as a league starter

Cons:
– Does no damage if you miss
– Can be frustrating if played with high ping
– Bosses can be highly aggravating if you mess up

Bandits: Alira

Ascendancy:
Nature’s Boon -> Master Alchemist -> Veteran Bowyer -> Nature’s Adrenaline

PoB Link: https://pastebin.com/cYEJazhh
Skill Tree: http://poeurl.com/bU4e
Example Link: https://www.pathofexile.com/forum/view-thread/1948189

 

[PoE 3.3 Build] The New SignalShot Barrage and Tornado Shot Pathfinder Build

The build was originally intended to become made use of together with the skills Barrage and Tornado Shot, but it could be utilized with reasonably much any bow skill. You’ve created some reasonably substantial modifications for the build to help keep it functional; however, it remains to become an Elemental Conversion CI Pathfinder.
Just before You begin, please note that this version with the build is most potent in a standard league as a result of the availability of legacy ES gear, +2 barrage helmets, and % power shield rings. Besides, this isn’t a price range build and will likely execute poorly when you do not invest a substantial level of Poe currency.

Bandits: Kill all bandits for two extra skill points

Ascendancy:
Initially, the build was done purely with Pathfinder, but because of the buffs to both Raider and Deadeye, in addition to the nerf to the Alchemist node on the tree, all three of the Ranger’s ascendancy choices are viable options for the build.

PoB Link: https://pastebin.com/6jrqwaV5
Skill Tree: https://tinyurl.com/yavujyqe
Example Link: https://www.pathofexile.com/forum/view-thread/2148929

 

Typically, they may be not worth the trouble for causes that happen to be enough within the lengthy run. While they are beneficial for players who may well know practically nothing concerning the game. For by far the most aspect, they may be mastering tools for newbies to ease them into the game. For far more Path of exile 3.3 Builds, you’ll be able to go to U4GM.com. Just a reminder: you will get 5% coupon code at no cost from the reps in case you Purchase Poe Currency order from this short article.

Path of exile 3.3 Shadow Builds for Assassin, Saboteur, Trickster

The Shadow is Path of Exile’s skill/intelligence hybrid class. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle whilst laying traps or remote mines and controlling the flow of combat. He makes healthcare use of offensive spells when dodging attacks, always outmaneuvering his opponents. In Here, You may uncover three Poe 3.3 Shadow Builds for Assassin, Saboteur, Trickster.

 

[PoE 3.3 Trickster Build] Straightforward to understand Pure Scorching Ray Trickster for Newbie

Scorching Ray can be a channeling fire spell that fires a beam that inflicts burning harm. It includes a complete range witch grows with Gem %. We scale it with Fire Damage, Spell Harm, Burning Harm and Harm more than Time. We Boost this with picking Keystones like Elemental Overload, Elemental Equilibrium and are going to possess Dual Curse. We stack lots of Life 215%+ and regen bring about there isn’t any strategy to get Leech with SR. Then we grab the Thoughts more than Matter Keystone result in there is no Aura we would benefit of. With Trickster, we get a great deal of % Life/Mana acquire on Kill and regeneration. Last we grab Acc + Phase Accro to obtain lots of Flat Dodge Opportunity.

Pros:
+ Beginner and new league “friendly,” very simple in style and straightforward to understand
+ Able to many of the ingame content material!
+ Practically no Unique’s are req. but you will discover potent upgrades worth it to have.
+ HC Viable!
+ A hell entertaining to play!

Cons:
– No flashy crit explosions, no heard boom boom
– Degen builds are usually not for everyone

Pantheon:
Significant GOD Energy
Given that 3.3 plays a whole lot in the Temples and has Chaos Mobs and Degen stuff, would choose Arakali.
Lunaris and Solaris are also outstanding.
MINOR GOD Power
We go with Soul of Shakari, which is s sidequest in Act 9.
That provides us:
– Basic. Lowered Chaos harm has taken
Should you manage to Upgrade this, it gets Big.
Poison is scary for regen builds like this.

Leveling Guides
Till level 20 use Freezing Pulse + Frost Bomb and Fire Trap or what ever you like.
The usage of a Magic Fire Ring + Magic Ele 3L Sceptre and an Alteration Orb to create a +1 Fire Gems Sceptre.
Use your 3L until you get Efficacy!
When u get the regular lab, all gets rolling and burns away.
Use your Brain! Never play a Guide!
That’s a template for this build!
Take our suggestions into it!
Skill Tree: https://tinyurl.com/ycewzz8t
Instance Link: https://www.pathofexile.com/forum/view-thread/2144439
[PoE 3.3 Saboteur Build] Preparing for Seismic Trap build
Following the announcement with the seismic trap, this Build decided to attempt precisely the same with blade fall into the trap and verify how it feels vs. guards/shaper. Bladefall each have Phys dmg which makes it possible for us to work with statistics and shaper/elder amulets for colossal DPS enhance (added Ele/chaos dmg).

As Trickster vs. Saboteur ascendancy, you will lose 50% cooldown for throwing traps, and it really is a huge loss I assume for the reason that as sabo I’ve some breaks for throwing trap following I was throwing it three occasions inside a row.
Maybe rare shaper belt and boots with cooldown recovery mod can assist but anyway in ideal case its only 30%. For poison build pauses amongst applying poison, stacks aren’t the proper factor.
Also without Sabo ascendancy, u will shed 25% decreased mana price for traps, your trap will cost about 110-120 mana (based on your gems) and with app’s rage, is going to be like 150-160 mana. So you may need to handle your mana regen.

Gems:
– Bladefall + Trap + Conc/AoE + Trap and Mine Damage + Cluster Traps + Increased Vital Strikes
– Whirling Blades + Faster Attacks + Fortify
– CWDT + Immortal Get in touch with + Increased Duration
– Herald of Ash, Clarity
At this moment this Build made use of the only blade fall, whirling blades setups, herald of ash, clarity and vocal clarity. I added IC setup, and now cant make a decision what curse use with all the orb of storms and curse on hit vs. bosses.

Skill Tree: https://tinyurl.com/yb3b7jpn
Example Link: https://www.pathofexile.com/forum/view-thread/2147690

[PoE 3.3 Assassin Build] Tankster Crit BV MoM Fake Poison Build

This build has changed more than time as a consequence of the modifications inside the game created by GGG and I had to adjust the subject for this build to survive. In the height on the double poison dips, there have been plenty of VB Assassin builds subjects featured, this was the only 1 that had a guide specially made for Trickster, on account of its far more defensive traits.
This build is no exception, as intense specialization just isn’t probable utilizing Trickster not even using Assassin due to the hit limit Blade Vortex has per second (7,five hits), poison damage is dead in this build. For the reason that of nerfing in poison in patch 3.0, some things had been modified to try to minimize the losses. For instance, I changed the old gems; now it is making use of Vile Toxins (a lot more poison damage and much more harm from hits). In spite of the nerf in poison, the new Vile Toxins gem that was added inside the 3.0 patch will work to procs more damage with hits determined by the poisoned enemy. So generally obtaining nine poison stacks on enemies (or 10 if Vile Toxins level 21) you’ll have in between 45-50 much more harm with hits. Concentrated Effect will supply a maximum of 5% a lot more additional harm at level 21 in comparison to VT. But Concentrated Impact could be an ally of Vile Toxins, employing each against bosses and causing substantially harm. Vile Toxins now is definitely the core of this build. 🙂

Pantheon
Main god: The Brine King
Protects you from the effects of cold damage and stun. Extremely valuable.
Minor God: Gruthkul
Extra defense against physical harm though stationary (when stacking BV :P).

Leveling Guides

Leveling with Blade Vortex is rather protected, be careful to not take spike damage in well-marked telegraphed skills (hammer smash Vaal Oversoul, Dominus, Malachai, Izaro, etc.). Be quite cautious with volatile; they can (seriously) kill you if it has “increased damage,” “increased elemental damage,” “extra elemental damage” or possessed by a tormented spirit.
Generally hold an eye on dropped items, take the initial 4L you see the proper socket colors or be the appropriate base for you personally to place the correct colors. You’ll need 3 green and one blue in 4L, to all versions.
This Build recommends typical Izaro around level 35. Go cruel Izaro around level 55. Go merciless Izaro once you really feel secure (I go from level 65).
Do you will need to have this passive tree before Kitava act five:
Passive Tree level 45(https://tinyurl.com/ybosptwe)

Do you need to have at least this passive tree just before Kitava act ten:
Passive tree level 67(https://tinyurl.com/ybnbkyzf)

Just before to farm maps, already have no less than your CwdT set and your chest (superior uncommon armor or Cloak of Flame till use Cospri’s Will). The truth is, heartbreaker is stronger than Divinarius for the reason that the Culling Strike to spells that this gives equals 11% additional harm, which means if you’d like to use Heartbreaker you can use it with no problems. With assassin, when you use Ambush and Assassinate notable, it really is superior to use Divinarius, since you may currently have Culling Strike at this uncommon.

Skill Tree: https://tinyurl.com/ya6zznbd
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/1667878

 

TERA Lancer Gold Grinding Tips

The accurate tank characters of TERA, this class is built to defend even though dealing substantial blows of its personnel. Armed with long spears and shields to assist defend their parties, Lancers are a melee class which is meant to become component of group operation. They will be played solo, having said that, and if employed adequately can be incredibly effective for gold farming. However how to making gold in TERA? If you are new to this game, you’d better read our TERA guide to find some good ways to get more cheap TERA buy Gold.

tera-arcane-engineer-tera

Utilizing a Lancer as the object of fury for any Boss can be a terrific strategy for taking them down and is essential to permitting Bosses to be conquered. There is absolutely no party for the dungeons and coping with the larger Bosses devoid of a Lancer character, thus making it the ultimate group player character. You’ll sacrifice glory in an effort to be the 1 to requires the blows for the rest on the squad. Skills like Stand Quickly will enable you to go toe to toe with large Bosses and make their attacks appear irrelevant as you battle on. Pledge of Protection is another spell that can come in handy when facing a mob. Pledge of Protection will absorb damage done to other team members and inflict it on you rather, permitting them to live a further day although you use your larger shop of hit points and toughness to remain alive your self. Also capable to deal some harm having a lance, this character is usually a true cash maker as an irreplaceable aspect of the team. This could also be an excellent technique to collect your fair share of your loot, as devoid of you there would be no loot for any individual.

When battling a Boss using a Lancer, deft defense is a priority more than the offense. The rest of the squad will probably be dealing out the harm, it is actually your job to keep alive and distract the Boss from going just after them. Lancers have a substantial shield and are also able to dodge attacks, meaning you will live quite a bit longer in case you are prosperous at this. Studying your shouts, which will throw enemies off balance, will enable you to benefit from your brain together with your muscle. Let your combat moves do your talking for you and keep Bosses off balance with a sturdy mixture of attack and defend. Maxing out your aggro with abilities is a strategy to preserve the Boss’s consideration on you, and that is where becoming outstanding at defense comes into play. As you engage a Boss, you can find out his indicators and begin to determine how he will attack you next. Applying this fact you can understand the top time for you to stand your ground or to get out of the way. This could also be invaluable information to your group, as they may be susceptible to a quick death ought to they do not know when to avoid a region harm attack by the Boss.

Lancers have an initial ability to regain mana that’s in particular crucial in the starting stages. Performing combo 1 will strike your enemies three occasions promptly, and provide you with a mana enhance for every single blow. Use this to maintain your mana up and your hit point filled. Possessing this extra increase early in the game will make it easy to take on gold acquiring tasks like mobs by oneself. Be aware, although, that lancers don’t have the horizontal attack, meaning they’ll only strike enemies directly in front of them. The best solution to benefit from this combo is to aggro a mob of enemies and bunch them in front of you by circling around them. Most monsters will probably be slower than you, despite the fact that lancers are certainly one of the slowest movement characters inside the game. Don’t enable the mob to get behind you, as you will no longer be protected by your giant shield and also you is not going to be capable of doing any damage for the monsters.

One one of a kind ability you will need to make the most of as Lancer centers about the quickness of TERA’s combat engine Remembers it truly is actual time fighting, with you deciding each and every move you make. Lancers will normally be inside the thick of points when fighting in a dungeon or taking on a mob of monsters. Because of this, you’ll need to be able to adapt around the fly as a Lancer and use their unique capability to carry out a swift cast.

Whilst you might be performing an aggro shout which will focus a Boss’s focus on you, you’ll be able to also queue up a further capability like your Block capability. This will enable you to get the enemy’s attention and after that instantly absorb any attack he inflicts on you. When most characters within the game need to wait for their present ability to be cast, your Lancer character is going to be capable to stack capabilities on major of each other to ensure that you’ll be able to superior survive the assault you happen to be sure to become facing. You especially want to benefit from this capacity when fighting mobs inside a group. When your group encounters a large number of enemies, the majority of them could be sitting ducks in the event you weren’t around to take all of the damage for them. It is possible to maintain the attention from the mob by using your aggro abilities, but then immediately defend your self against their attacks. This will keep your group alive as they inflict damage on all of the monsters enraged at you out of your aggro shouts.

Since your Lancer is often a warrior built for defense first, one of the skills you will most benefit from is Counter. This potential will likely be readily available soon after you block an opponent’s blow along with your shield, and will instantly inflict two blows on the following. Akin to a boxer blocking a blow then taking advantage from the opening his opponent has left him by attacking, Counter will allow you to defend yourself with talent and be rewarded with a damaging assault on your enemy. Use this ability when soloing mobs by yourself for gold and loot. You will have the ability to preserve your hit points intact while having the ability to kill your enemies at the similar time. Combine this with all the Debilitate ability that can lower monsters endurance, providing you a lot more energy along with your strikes.

So in order to make essentially the most gold the easiest way using a Lancer, it really is time to operate as a group. You will be an invaluable member of the group, as somebody has to go toe to toe using the giant Bosses you may be taking on. Working as a group will lead to some really superior loot drops in the dungeons, and also you are going to be capable to accumulate gold at a speedy pace this way. Sharing the gold will cost you, but the quantity you can be capable of make will make it additional than worth it to group up due to just how much faster you’ll be able to tackle hard quests and dungeons.

When you are much more of a loner kind and favor to play the game solo, then reap the benefits of your ability to face directly up with your enemies. To create one of the most gold inside the least quantity of time without the need of the enable of a group, just round up mobs working with your aggro skills and get them all attacking you from directly in front of you. Then use your combo skills to help keep your mana up even though unleashing assaults on them. Be sure to maintain your blocking expertise sharp as this will likely let you deftly fight opponents in substantial groups and to keep alive long enough to vanquish them and gather the gold.

And for more details on TERA gold, go to – https://www.u4gm.com/tera-gold.

Path of Exile

Incursion Upgradable Uniques In Path Of Exile

In the upcoming Path of Exile Incursion, the temple of Atzoatl holds many secrets, some of which can only be accessed by upgrading a room to its maximum tier.

In the Apex of Ascension, the top-tier room of the Sacrifice sequence, players gain access to the Altar of Sacrifice. The unique items found exclusively throughout Atzoatl can be placed upon this altar in order to be transformed.

Path of Exile

1. Sacrificial Heart
Adding a significant amount of flat elemental damage to your attacks and spells, Sacrificial Heart is a potent DPS increase for its level. If you can find a reason to regularly use a Vaal skill (which, thanks to the changes GGG are previously discussed, will be much easier in 3.3.0) then it’ll also throw power charges, life gain on hit, and a little extra movement speed your way.

2. Zerphi’s Heart
When Sacrificial Heart is placed on the Altar of Sacrifice, it will become Zerphi’s Heart. Veteran players may notice a connection between this amulet and a fun little jewel that never made it out of the Path of Exile: Awakening beta. Soul Eater’s functionality has changed somewhat since then, but with greatly increased ease of using Vaal skills in 3.3.0, this is still certain to be a powerhouse item. You may have also seen this item on the Incursion preview page with some different flavour text. If you’re lucky enough to get this amulet, keep your sound on.

3. Mask of the Spirit Drinker
This is another item GGG are previously shown off on the Incursion preview page. While wearing this item, you will still have a maximum energy shield value, but you’ll never actually gain any energy shield (from any source whatsoever). Instead, you’ll get flat life regeneration based on that value. If you happen to have 1500 ES or more, you don’t simply get 150 life regeneration per second — you also get the lower two tiers for a total of 300!

4. Mask of the Stitched Demon
Obtained by tossing your Mask of the Spirit Drinker on the Altar of Sacrifice, the Mask of the Stitched Demon continues the theme of sacrificing your energy shield for benefits to life regeneration, but now also encompasses life from strength and mana from intelligence. Instead you get better scaling life regeneration, and maximum life per intelligence!

5. Dance of the Offered
If movement speed is all you care about, Dance of the Offered is a very impressive pair of boots for its level, but it comes with a meaty downside — your mana is going to trickle down. But if you can keep your mana above the “low mana” threshold of 35%, you’ll be gifted with even more speed.

If you place your Dance of the Offered on the Altar of Sacrifice, it will be transformed into Omeyocan. Omeyocan turns the trickling mana drain into a full-on leak that will require significant investment to work around.

But builds that are up to the challenge are graciously rewarded with attack and spell dodge that grows based on your maximum mana – and the onslaught bonus isn’t going away either. Maintaining some PoE Currency while you are waitting for Incursion to arrive.

Deficiencies And Shortcomings In PoE Bestiary

In Path of Exile, I hate Bestiary, but its sudden disappearance gave me some disappointment. I have to say that unlike poe currency buy, Bestiary does have a lot of flaws:

1. It doesn’t add mob density.

In a vacuum, this isn’t necessarily bad, but high mob density is fun and Bestiary not adding large amounts of extra mobs make it feel worse compared to other leagues. Besides being much more fun to fight large crowds of monsters, the lack of density in Bestiary had pretty large effects on currency and the economy throughout the league.

Path of Exile

People struggled to sustain alcs for their maps and they struggled to break into red maps. It really highlighted the issues the game has with having a strong build but not being able to play content that challenges said build due to RNG.

2. The progression is heavily RNG-gated.

Finding the specific beasts you need (without trading for them) can be incredibly tedious and painful – there’s no way to target farm for specific rare and legendary beasts, and specific mods don’t occur often enough that you’ll be finding them regularly.

This makes reaching the league’s end-game – the spirit beasts – feel entirely beholden to RNG. Abyss has a similar issue with its Depths spawns (but it doesn’t feel as bad because it has all the added monsters).

Look at leagues like Breach, Perandus and Harbinger, where you get a small amount of progression for each and every time you interact with the league mechanic, via breach splinters, coins or shards. With Bestiary (and Abyss) you can interact with the league mechanic many times in a row and not progress at all, which just feels bad;

3. It doesn’t really have its own, immediately identifiable aesthetic.

This really shows during the current Flashback race – it’s very easy to identify Breach monsters, Harbinger monsters, Abyss monsters, Perandus monsters, along with Breaches, Harbingers, Abysses and Perandus chests, all with a quick glance.

You know exactly what kind of mechanic you’re up against, what kind of reward to expect, etc. With Bestiary, the monsters often just look like regular monsters, especially if it’s particularly chaotic on-screen. I’ve had situations where I’ve not even realised I’ve been fighting a Bestiary monster. Sure, they’re marked on the map, but I don’t think that’s enough.

Personally, despite the list of negatives I’ve just given, I’m disappointed Bestiary isn’t going core. While I don’t think it was good as a league, I think it’d be a good addition to the game.

Path of Exile’s Latest Challenge League Adds A Slew of New Content

Path of Exile: Incursion is being called a cross between an expansion and a new Challenge League, offering some new challenges, along with some story content that will further flesh out the mysterious island of Wraeclast. The Incursion Challenge League will introduce a relic hunter named Alva Valai, who seeks out the lost temple of Atzoatl. Within the temple walls lie the secrets of the Vaal civilization and also great fortune, but there’s a little problem. The idea of Incursion is for Alva to send players back in time via Temporal Incursions. This gives players a chance to walk through the walls of the temple as it’s being built. The trouble is that it’s full of demons, monsters, and other hard-hitting enemies.

poe news

But the biggest change will arguably go to the game’s trap skills, giving them an extra degree of aggressiveness. Grinding Gear helpfully sent a list of the upgraded trap skills, which are:

Explosive Trap
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.

Lightning Spire Trap
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed will affect how frequently it strikes.

Flamethrower Trap
Throws a trap that will release a number of flames in different directions around it when triggered. The flames will last for a duration, rotating around the trap and repeatedly dealing damage.

Siphoning Trap
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams will chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.

Seismic Trap
Throws a trap which, once triggered, will repeatedly release a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed will affect how frequently it releases waves. https://www.u4gm.com/

What’s the Best Gem Setup for Endgame in Path of Exile

Please help me with my gem setup because I have no idea how to organize them on my boots and gloves. I am a relative noob and this league I am playing a sunder jugg. I know it’s not too original but I wanted to try and get to the lvl 15 maps. With my current setup I finished my first lvl 14 map yesterday. Please help me with my gem setup because I have no idea how to organize them on my boots and gloves.

path of exile builds

I’m by no means the most experienced at PoE but here are some obvious changes I would make:

Boots
CWDT + Immortal Call + Increased Duration + Summon (whichever) Golem. You’re levelling up your CWDT so you can make use of that by adding some quality of life with your golem. Herald of Ash is getting no benefit being linked here.

Gloves
Leap Slam + Faster Attacks + Fortify + Endurance Charge on Melee Stun. The fourth gem here can be whatever – you could also put in Culling Strike or Blind Support or whatever else. You can leave this in your helm but it’s a good habit to get your movement skill in your gloves in case you ever try to craft some Insanity Gloves (using an Essence of Insanity on gloves). Not super important that it goes here but I just consider it a good habit.

Weapon 1
Blood Rage, Hatred, Herald of Ash. All these three don’t need to be linked to anything, so put them all together to free up the rest of your slots.

Helm
Ancestral Warchief + Ruthless Support + Faster Attacks + Conc. Effect. Move AC to a 4-link to give it another support gem. Not sure if Faster Attacks is the best support for it, but it’s definitely not a bad one. If you leave Leap Slam in your helm then obviously put this in your gloves.

Weapon 2
Dealer’s choice. I would personally put another CWDT setup here. You could, for example, put: CWDT + Molten Shell + Life Leech Support. That’s not a bad one that I’ve seen a few other builds use. You could also do something like: CWDT + Curse of choice + Something else

Body
Leave as is. Obviously you’d love to 6-link this for Sunder, but there’s nothing wrong with how it’s set up now. If you’re up to farming t15 maps then you might have enough currency to buy a 6-link rare. Not sure what armour you’re aiming for but you might be able to get something comparable to what you’re wearing now, but 6-linked.

The in-game currency is available at the professional online gaming house. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.

Path of Exile

Thoughts On The 3 New Gems In Path Of Exile

In Path of Exile, what are your thoughts and opinions on the 3 new gems in 3.2, namely Summon Phantasm on Kill, Spectral Shield Throw and Tectonic Slam?

Apart from poe currency buy, have you tried using them and are you still using these gems? How effective they are in clearing mobs and fighting bosses? Did you have fun using these gems?

Path of Exile

For me, I actually love summon phantasm on kill, but I think it’s a shame that it’s purely “on kill” based.

It follows the trend of gotta go fast synergy in this game, the faster you kill, the better your DPS and consistency of DPS is, if you don’t kill rapidly, you have less phantasms, thus punishing you. It’s similar to Vaal Skills, OP flasks, stuff like Headhunter, basically every on kill effect.

That said, the concept of adding an additional summon to your arsenal is awesome to me, and the concept of that extra summon being a support gem is equally awesome. I love playing with it while levelling, and I enjoy the availability of it for just general build tinkering and theorycrafting.

I just don’t like the on kill aspect of it, how weak it is for bossing as a result, and how it exacerbates the gotta go fast design philosophy of the game. Make it summon phantasm on hit, reduce the chance to spawn it relative to that, increase the duration lifespan of the phantasms and I’d be completely happy with it.

Tectonic slam I have used Quite a bit and while I like it and it makes for a better boss killer than a lot of other melee skills it has a few problems which in the end make it less appealing to use.

Comparing it to sunder the positives are:

  • Faster animation
  • Faster attack speed
  • Wider AoE
  • Fire conversion (easier to build for the ele meta)
  • Potential as a single use clearing/boss skill

Negatives are:

Mana cost is a bit too high. Needs to be 8 not 10.

The endurance charge gimmick is probably best ignored or thought of as an added bonus, but I’d rather have max endurance charges than a bit more damage. I think they should get rid of the charge consumption and make it so you get more damage and fissures per endurance charge (like 3% more per).

Less range than sunder and using concentrated effect compounds this. This is fine but when sunder does almost the same basic but CAN use conc effect without penalty that little point becomes a factor in whether or not you use the skill. What about you?

poe change

How Much Did Your Planned Passive Tree Change From the PoE 3.3.0

In Content Update 3.3.0, we’re planning to create more options for fire-based characters by improving ignite in Path of Exile. Now U4gm.com will share what Path of exile 3.3.0 Passive Skills Tree Changes.

Passive Tree Changes
We’ve made some changes to the passive tree for 3.3.0. In the long term we have many more changes that we’d like to make but this would involve a much more significant rework. We’ve listed the changes we’re making in the meantime below.

The Elementalist’s Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%). The idea behind this is to make both hits and ignite more rewarding for your investment.

We’ve also propagated this change onto the Heart of Ice and Heart of Thunder notable passive skills for a general buff to spell damage.

The passive skills leading up to Breath of Flames have been changed to the following:
10% increased Fire Damage and Burning Damage
10% increased Fire Damage and 5% Chance to Ignite
10% increased Fire Damage and Burning Damage

The Breath of Flames notable passive skill is now:
20% increased Fire Damage
20% increased Ignite Duration on Enemies
20% increased Burning Damage
20% Chance to Ignite

The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits. It is now:
20% increased Fire Damage
40% increased Burning Damage
15% Chance to Ignite

The Celestial Judgement notable has had its damage penetration increased from 2% to 5%.

Skill clusters on the tree now have 20-25% chance to ignite per cluster. Ideally this should mean that if you have either leveled Skill and Support Gems or a leveled Skill and a few clusters taken on your tree you should be able to acquire 100% chance to ignite.

These changes should be a lot more beneficial for characters that want to utilise ignite and hits and create some alternatives to characters that lean on pure burning damage. We would like to further address the options for spellcasters in future expansions as we are able to. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency buy from those professional online gaming houses in the most affordable cost.

All Possible Ways To Consistently Keep Your Mana Low in PoE?

I’m interested in all the possible ways in PoE to consistently keep your mana low (for Soulthirst), while being able to use abilities. So far I’ve found the following options:

1. Soul Taker + using abilities off mana.
2. Righteous Fire + MoM
3. Oni Goroshi + MoM
4. Death’s Oath + MoM
5. Disintegrator + MoM
6. Shimmeron + MoM
7. Hopeshredder + MoM
8. Eye of Innocence + MoM
9. Hiltless + MoM
10. Blood Rage + MoM (too little degen to counteract a mana flask)
11. Nebuloch + MoM (somewhat inconsistent)
12. Heartbound Loop + MoM (pretty much useless without fully gimmick building around it)

The helm Scold’s Bridle is not on this list because (from what I can see) there is no way to use it while being able to cast skills (does not work with blood magic or 100% reduced mana cost). Because of conflicts with Soulthirst and/or flasks the following are excluded as well: Coralito’s Signature, Gluttony, Doedre’s Elixir, Lavianga’s Spirit.

As another note, you can disable your base mana regen with Shavronne’s Revelation, although this does not stop mana regen from flasks.

All of the above except soul taker require a way to have 0 mana cost skills. I could think of 4 options:

1. 100% reduced mana cost through Hierophant (possibly 80%+ with Elreon jewelry)
2. 100% reduced mana cost through The Vertex (not recommended – limited to 4L, possibly 80%+ with Elreon jewelry)
3. Some reduced mana cost with Elreon jewelry and/or Watcher’s Eye -mana cost.
4. Blood magic through The Covenant, Hiltless, Hezmana’s or Vagan Mastermod (Prism Guardian for 3l).
5. Blood magic gem
6. Vaal Clarity (p. much requires Chill of Corruption for souls if used with Soulthirst)

Are there any options in either category I’ve missed? Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.