MapleStory 2 Opens The Sequel Features A Variety Of Classes

MapleStory 2

The free-to-play massively multiplayer online role-playing game (MMORPG) MapleStory 2 will have a closed beta in the Americas, Europe, and Oceania territories next month. The beta will start on May 9.

MapleStory 2 has been out in a test form in South Korea, Nexon’s home country, since 2015. The original MapleStory came out for PC in 2003 and has attracted millions of players over its long life. While the original is a 2D game, MapleStory 2 features 3D environments.

After such a long life, the original MapleStory has a devoted fan base. That’s why making the sequel so different is smart. Fans who are invested in the original will still have a reason to stick with it, but the sequel is likely to attract their curiosity. In the best case scenario, players could be active on both games.

Aside from bringing “the magic of depth” to the Maple World, the sequel features a variety of classes built to take advantage of any combat style you like, whether that be with swords, daggers, bows, or wands. All those classes have a unique story detailing a rise from humble origins through your rise as one of the great heroes of the world.

Customization is key, with a wide variety of tools to build your corner of the world however you like. That means building your own home, customizing your character how you like, or getting all fashionista to make your own outfits.

If that all tickles your fancy, publishers Nexon are taking closed beta signups right now for players in the Americas, Europe, and Oceania. That closed beta begins on May 9. Meanwhile, it is important for you to have more Maplestory mesos.

Bless Online: Your Class Does Not Become Complete Until Max Level

guardianhead

Bless Online: evolution of high fantasy MMO Dive into the beautiful world of Bless with breathtaking experiences that feels surreal. Bless offers variety of contents such as RvR battles, field PvP, dungeon exploration, field raids, monster taming. However, how to choose your classes?

Guardian – Tank

This class is an extremely strong class as far as small scale PvP. In 1v1s, this class is King. They are CC gods (but require smart mitigation), have good attack and lots of defense. Arena is also where this class shines. Just go into Arena and CC lock and annoy the healer/healers as much as possible and you will mostly always win, as long as you have an Archer on your team who isn’t a bad player. Buy Bless Online Gold is important.

Bless Online

Mage – DPS

Another very strong 1v1 class and very good for Arenas. Fire and Ice builds are King. You have tons of CC, loads of damage, and will constantly catch people with meteor if you mitigate your CCs well. In large scale your job is to CC and spam spells. Lightning and frost is the way to go for arenas and pvp in general, lightning or wind can be used in both pve and pvp, and also frost is really good against melee.

Paladin – Heal

This is a healing class. You definitely can DPS if you want to at times but your main job is healing. Please do not go into this game playing Paladin thinking you will be on the front lines. You are a healer, and mostly single target but you do have some AOE that is effective.

Zerker – DPS

This class is an AOE DPS class and you have lots of damage. This class has very low defense, and has been nerfed in the rebuilt version of the game in many ways. They basically had a skill where you could CC about every 5 seconds with sometimes the skill getting reset automatically so it could basically be spammed in a way. This skill has been nerfed so it is no longer a CC but now a ground stun.

Assassin – DPS

Very good class but low defense. Your job is to stealth and CC lock with big damage from behind. Pretty much all you will be doing in mass scale as well. Assassin has an aoe poison build which can be used in 100v100 and pve trash mobs but its no where near the amount of aoe dmg a Zerker or Mage can pull off but they have some form of aoe.

Mystic – Heal

Top AOE healing class. Vital for mass scale.

Archer – DPS

This class is ridiculously good. Now, they nerfed alot of the Archer’s skills but also added and changed up some, and it’s still a very good class. Extremely strong and vital for Arenas and large scale. Your job, set traps, drop smoke, and pump out that huge DPS. They also changed alot of skills from “charge up and wait” to an instant cast. It’s extremely strong also VERY good for Dungeons and has a decent amount of AOE. Having this class is pretty much a yes for anything in the game.

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Bless Onlion: Early Access Will Launches On Steam In May

Bless Online

Bless Online announced the May Steam Early Access program and the debut of the new site. The following are the official team’s description.

After reviewing the pros and cons of the Buy-to-Play, Free-to-Play, and Subscription models, Bless Online team decided that B2P is the most suitable model for both Neowiz Bless Studio and the players.

Bless Online

First, B2P would create a pleasant gaming environment by preventing bots from flooding the servers and disturbing the players.

Second, they decided against F2P to prevent us, the developers, from being tempted into P2W. And of course, they also looked at their community’s opinions and requests. They have heard many players’ feedback and concluded that buy to play model is what players want the most!

There are microtransaction and item shop things be available at a later point for players to purchase. Bless Online will have a cash shop. In it you’ll find awesome cosmetic equipments, skins, mounts and pets, consumables and boosts, and more. There will be no “loot boxes” as it were.

Bless Online

When Early Access launches on Steam in May, one of the biggest new features players will find is localization, including a full voice over for English and a new combat system will allow players to have their own combat styles and combat mode even if they wear the same equipment and have the same level. This new combat system will debut with EA for the first time.

And Bless Online team have a lot of exciting things planned for after EA, including the Mystic and Assassin classes, the final combat rework, new battlefield, housing, guild system rework and more.

In addition, a new area where you can only travel with Wyverns and flying mounts will be introduced as well as beyond max-level content.

Final Fantasy XIV Adds New Updates – Online APP

FF

The popularity of Final Fantasy XIV gained from fans. The developers have a plan to improve the game system by adding a smartphone-based system. It not only adds freshness to the game. It also gives the player immediate alerts. It also changed the style of storage in the game as well.

Final Fantasy XIV’s major limitation is the need to play with a console or a PC. And lest the players are tired of staying home. It is the origin of Final Fantasy XIV. GO GO (GO stands for Gathering Outdoor, which means outdoor gathering.) The smartphone app created for Final Fantasy XIV.

While using the daily life. The player will not miss every notification. And the most important thing is that Final Fantasy XIV Online GO allows players to dig, dig, harvest, or fish by using a smartphone in their hand to store items. If you need gils while playing in FFXIV, you can buy gils on ffxiv4gil. You can get 2% discount with code if you buy Final Fantasy XIV Gil on FFXIV4GIL.

The team has also developed the Harvesting Stick for use with Final Fantasy XIV Online GO. With a long, selfie wooden plank, the player can use The Harvesting Stick to mount a smartphone and swing it in place of an ax for cutting wood, drilling. Stones to collect minerals Or used to swing smartphones into the water as well.

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Do You Have Any Suggestions On Skill Reworks In PoE?

Path of Exile

In Path of Exile, there are some interesting things that could be done in terms of “Reworking” skills, by the use of support gems. When you lack of poe currency, keeping an eye on poe currency trade. The following are some ideas that came to mind to me personally:

Path of Exile

Area Gem Rework: Split into 2 gems, Lesser and Greater.

  • Lesser AOE Support: Same as current version: No damage penalty or increase, only gives % Area.
  • Greater AOE Support: 30-20% Less Area Damage, base radius.

Everything Else

  • Knockback Support: Supported skills always knockback enemies. 50% increased knockback distance. (25-40%) increased damage.
  • Reverse Knockback Support: Supported skills have their knockback direction reversed. (50%) reduced knockback distance (20-30%) increased damage.
  • Brutality Support: Supported skills ignore all damage conversion. Cannot deal elemental damage. Cannot deal chaos damage. (30-40%) more damage. (this is a damage nerf compared to current, but most likely would need it.
  • Additional Accuracy Support: Gain +(75-1500) Accuracy. (10-25%) more damage.
  • Blind Support: Skills have a 100% chance to blind on hit. (10-20%) more damage.
  • Chance to flee support: Enemies hit by skills run away from the user. Supported skills deal (30-20)% reduced damage with hits. Fleeing enemies take 50% More damage from hits and Ailments (Note the interaction with bleeds more multiplier to moving enemies).
  • Mana leech support: Supported skills have 2% of damage leeched as mana. 5% to maximum mana leech rate. Casting a supported skill temporarily increases max mana by +(50-300) for 3 seconds (increased by duration).
  • Life leech support: Supported skills have 2% of damage leeched as life. 5% to maximum life leech rate. Casting a supported skill temporarily increases max life by +(50-300) for 3 seconds (increased by duration).
  • Onslaught Support: (25-44%) Chance to grat onslaught on support for 8 seconds. (10%) chance to double onslaught effectiveness when you gain onslaught. (This would make it actually useable in the end game on a main link).
  • Trap and mine damage support: Just remove the reduced throwing speed / mine laying speed.
  • Trap cooldown support: (20-40)% increased trap cooldown recovery speed. Increases and reductions to cast speed apply to trap cooldown recovery speed at 50% of its value.
  • Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported skills deal (20-40%) more spell damage.

New Skill Vaal Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported spells repeatedly cast every 5 seconds for up to 5 seconds (increased by duration). (30-50)% more damage.

  • Iron Grip Support: Strength’s damage bonus applies to projectile attacks made with supported skills. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Iron Will Support: Strength’s damage bonus applies to spells. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Ruthless support (Minimal but very impactful change): Hits that stun enemies apply ruthless’s damage bonus at 50% of its value.
  • Stun support: Supported skills have (30-49%) reduced stun threshold. BASE stun duration is doubled. Hits that stun enemies deal (20-30%) more damage.
  • Arcane Surge Support: Same thing except: If Arcane Surge’s Bonus was already applied external to supported skills, the bons applies at 2x the original value.

Path Of Exile Has 7 Score And 19 Ascendancy Classes

Marauder

Path of Exile – War for the Atlas is a free-to-play online action role playing game (ARPG) for PC and Xbox under continued development by Grinding Gear Games, with Chris Wilson in charge as lead developer.

In it players control a character from the top down or bird’s eye view (similar to Diablo 3) as they explore various environments including caves, dungeons, forests and other large outdoor areas. There are six different classes to choose from first along with a wide variety of skill trees and items you’d expect from an RPG.

klass-v-path-of-exile

PoE is about character progression/development. You start at level 1, weak and with no gear. By killing monsters, bosses and progressing the story-line you will gain experience, level up, find rare and unique weapons and armors and steadily become more and more powerful, with the ultimate goal of becoming unstoppable and beating the endgame, including the Guardians, The Shaper and the Elder.

There are 7 core classes in Path of exile. 6 of these classes each have 3 Ascendancy class specializations (sub classes). The remaining, the scion, have 1 ascendancy class.

Ascendancy classes:

Templar: Inquisitor, Hierophant & Guardian
Witch: Necromancer, Elementalist & Occultist
Shadow: Assassin, Trickster & Saboteur
Ranger: Pathfinder, Raider & Deadeye
Duelist: Slayer, Gladiator & Champion
Marauder: Berserker, Juggernaut & Chieftain
Scion: Ascendant

Path of Exile is offered for free and then monetize through micro transactions that also affect the gameplay, but that would not be correct to define pay to win. Path of Exile is completely free to play but does have some microtransaction cosmetic based content that is available at a cost, but they have no impact on the game. The New Zealand-based developer Grinding Gear Games has stayed true to their word in saying that Path of Exile would never become a “pay to win” game.

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Useful Tips On 3.2 Map Clearing Builds In PoE

Path of Exile

In Path of Exile, I have been farming many bosses and I’ve noticed that a big bottle neck for me is clearing maps slightly slowly as molten strike. I know there are many stronger mapping characters.

I am looking for a character who maps quickly – I already bought and 6L my QOTF. I’m considering a voidforge pathfinder cyclone/molten strike or a KB deadeye wander. Ideally I want to clear fully sextanted and influenced t15s and t16s quickly and safely with this character so it needs to have an option for single target.

Path of Exile

I dropped a voidforge and it is also 6L, so I have two 6L available for voidforge, and a +1 barrage/immolate/attack crit helm that I might craft into a immolate/30% ele helm.

I’m thinking that the wander has higher potential mapping speed because projectiles, but at the same time voidforge cyclone with QOTF probably has absurd scaling and it can use moltenstrike for bossing safely too. Recently, I saw some useful tips:

Go watch tarkecat or whatever his name is video for 3.2 regarding wander vs deadeye. It became a member pretty quick regarding the movement speed difference between the two. Basically it’s close enough you won’t notice.

Lyco is nice for wands. I prefer kb over ts because you only pick a direction to fire and everything dies, whereas to you have to pick an explosion distance for ts. For easymode clearing on a bow character you can always split shot with mirage Archer. Really easy mapping.

Price investment is about the same between them. Windripper is expensive compared to the piscators (don’t use anything else) but them Abyssal jewels are what will cost a lot on the wander. Quiver vs lyco is about the same. All the other gear should be the same for the most part.

All that said I still prefer wander. Both builds with equal investment will be able to do all content, with only seconds in clear time difference here and there, so just to with what looks fun. If you have questions pm me, I feel like I’ve tried it all and really have raider wander figured out.