New trailer released for Final Fantasy XIV: A Realm Reborn

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If you’re looking forward to the release of Final Fantasy XIV’s large-scale revamp, you’re probably devouring every piece of information you can find about the game. So you’ll be happy to know that just beyond the cut down yonder lies the latest trailer for the impending relaunch, featuring some recycled footage from previous trailers and some new shots of the game as a whole. Also no voiceovers, if you prefer your information in text form.

What we have seen are elements from the first trailers and some of the bigger group battles, including the Meteor spell. What we haven’t seen is some of the in-game footage, including more group battles showing off combat and some of the new landscapes featured in the relaunch. There’s also a good look at some of the new starter outfits in the game rather than in concept art. If that sounds like enough reason for you, go ahead and check out the full trailer just past the break.

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 New trailer released for Final Fantasy XIV: A Realm RebornDerrickSturgill

The more I see of 2.0 the more I’m starting to wish we could just improve on the XIV we have now.

They’re removing arrows, making questing like WoW – going from quest hub to quest hub, adding tons of different mount types in instead of relying on chocobos and different breeds like FFXI, tuning down the nice animations we’ve gotten used to.

I’m not saying all of 2.0 is for the worst (the actual crafting mechanics and level sync is a huge plus IMO), but I can’t help but feel XIV will lose that feeling only FF MMO’s have.

 New trailer released for Final Fantasy XIV: A Realm Reborngfunkera1212
I’m interested to hear about their pricing for the PS3 version. I already have purchased the PC version, however I feel like I’d prefer to play it on the PS3. I have a feeling that they’re going to price gouge me and then charge a monthly fee.

For a change, it’d be nice if they just say : If you own either version, the other version is free. It IS the exact same game after all.

Final Fantasy XIV: A Realm Reborn Blockbuster hit

It is no secret that Square-Enix have had more than a few miss-steps in recent years. Between unrealistic targets and more than a few changes in the upper personnel, it’s clear that all is not as well as it could be in the Enix camp. But Square is a proven survivor and over the last few months has begun to identify why it isn’t quite the company it used to be.

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Few examples illustrate this better than the turbulent tale of Square’s latest online-only entry in to its long running Final Fantasy series. Initially launched in 2010, Final Fantasy XIV was met with a disappointing response from both fans and critics alike, forcing Square-Enix to even apologise to customers for the game’s lack of quality on several occasions. However, despite the damage to the brand, Square are determined to rectify past mistakes and have been hard at work on FFXIV’s re-launch, aptly titled Final Fantasy XIV: A Realm Reborn. So the question is, will the damage that was done by its predecessor be forgotten or is FFXIV doomed in any form? By the looks of things it seems Square may back on the right track, but with the wrong business model.

Back in 2002, Square-Enix made a bold move in the release of the online-only Final Fantasy XI. Up until its launch, Square’s online gaming presence was at a minimum and Final Fantasy was a strictly offline experience, leading many to wonder if this was really a smart move for the Japanese gaming goliath. However, between an emerging MMO market and an incredibly unique experience, FFXI made a name for itself as one of the more hardcore MMORPG’s on the market. This allowed it to appeal on a much less beginner friendly level than the likes of World of Warcraft and actually made it stand apart from the competition, for both positive and negative reasons.

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Unfortunately for Square one of these negatives is somewhat detrimental to the MMO business model. Namely a non-beginner friendly system can mean your userbase will struggle to grow and although FFXI was (and still is) an incredibly rewarding experience at later points, many were put off by the time and effort required to reach the more interesting end game content.

Despite many of these elements being dummied down with patches, FFXI suffered because of its nature of design.  It is clear however that Enix has taken heed of this when approaching FFXIV: A Realm Reborn, offering instead a much more friendly first 10-20 hours.

After choosing a race, job type and designing your character, FFXIV drops you into whichever major city pertains to the aforementioned character, much like every MMO of its type. As you may expect you are then introduced to many of the game’s elements slowly over the first 10-20 hours, as well as learning more about your job role. It’s all standard MMO fair, giving experience for almost every action and the opportunity for an incredibly large amount of side quests from the word go. Most side and story quests (at least early on) require killing a certain amount of a particular creature or finding so many of a certain item for an NPC giving the whole thing a formulaic, fetch quest feel. It’s safe to say that any MMO veteran will not be surprised by the content on show here, however it is delivered well, simultaneously leaving little to complain or write home about.

This mix of high and mediocre quality is also present when it comes to Final Fantasy XIV: A Realm Reborn’s story. Although presenting an interesting tale right from the opening, it is quickly lost amongst the vast amounts of unnecessary dialogue and focus on questing rather than narrative.

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Strangely Final Fantasy XIV on the whole gives the feel of a much older MMO in its structure. Littered with fetch quests and dialogue boxes, it feels more like a throwback to the earlier days of the genre than an attempt to push it into new, exciting territories.

However this is not necessarily a bad thing. The tried and tested MMO structure has proved successful for many years now and FFXIV goes out of its way to present it in the most user friendly and aesthetically pleasing way possible. The game looks great and the menus and interfaces work well, even on a DualShock 3, allowing for a smooth experience regardless of the format.

Where FFXIV: A Realm Reborn really shines and breaks new ground is with its combat and job system. Players are now able to change jobs at any time simply by equipping new gear. More jobs are also unlocked at later points as you progress giving a feeling of freedom to the combat that is rarely seen in an MMO. The combat also controls well across all formats, making it one of the most satisfying elements of the game, keeping you hooked, even if the quest is a little dull.

However, despite all of this there is one fundamental potential flaw in Square-Enix’s new flagship MMO and it comes in the form of their choice of business model. Final Fantasy XIV: A Realm Reborn is set to be a subscription-based MMO costing roughly £10 a month, a system that has not brought success for many in recent times. With MMO’s like Star Wars: The Old Republic and Star Trek Online being forced to change their strategy post release, it will be interesting to see if FFXIV doesn’t end up in the realms of Free-to-Play within a year or so of it launching.

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Final Fantasy XIV: A Realm Reborn is in no way a bad game. It is a massive improvement on the games original form and brings a more than competent MMO experience to the gamer. Despite this however, Square has clearly gone for a more traditional structure and business model that could hurt it. With games like Guild Wars 2 not only changing what to expect from the genre, but also doing it with no monthly subscription, Final Fantasy: A Realm Reborn may just be approaching the market with a little too much confidence.

Final Fantasy XIV’S 1.0 characters into beta

530x302xsayhi.jpg.pagespeed.ic.lAArEgXDTa Final Fantasy XIVS 1.0 characters into beta

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Returning players who log into Final Fantasy XIV: A Realm Reborn beta phase four will be given the option to import their version 1.0 characters for the first time since the game went offline in November 2012. The Lodestone reports that players will not only see their old characters once more, but also any items that they had on them at the time of the apocalypse. Players will have a one-time opportunity to alter that character’s look, gender, race, and name, and these changes will carry over to live.

Square-Enix is also handing out the legacy chocobo whistles with phase 4 for those that earned them through the legacy campaign. This will add a special mount to your character’s stable.

And if you’ve never played an MMO before and need a beginner’s guide to partying up for dungeon runs, check out the following video (protip: Tell everyone you’re a noob!).

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50 Final Fantasy XIVS 1.0 characters into betaOwenAllen

Almost every mmo launches with no more social tools than an ignore list and a invite only chat room, also known as a guild. That’s it. Why can’t I rate other players? Why can’t I see meaningful metrics on those players? Gaming communities are far past the size where can manage them with small town rules (everyone knows everyone). Don’t tell me the system would just be abused, there are many ways to create reasonable rating systems which are difficult to abuse.

People become civil when there are meaningful repercussions to be being uncivil. If I can see the number of times a player leaves before a dungeon is over, then that might impact my decision to invite them to my party. In addition, it might impact that players decision to leave early knowing that future group leaders will judge him on that behavior.

Managing communities and creating civil environments is so much more than crossing your fingers and telling players to “play nice”, it means creating systems which provide benefit to players who do treat others with respect and punish those who do not.

50 Final Fantasy XIVS 1.0 characters into betaomedon666

To repeat what I said in response to Final Fantasy. net’s follow-up to this movie that followed much the same positive vibe:

Honestly, all of this is well and good to suggest, when it comes to the social common sense of party play in any MMORPG, but SE will still need to be on top of developing their game to protect players from our own worst sides and baddest apples, because it’s 2013, it’s the internet, and the duty finder means that blacklists and reputation are pretty much impotent and moot.

For example: giving tanks the tools to hold agro even with uncommunicative and uncooperative DPS in the party is crucial.

At the end of the day, you can lead players to content, but you can’t make them talk to each other. SE can lay out all the friendly pie-in-the-sky reminders of etiquette they like, but what will make or break the duty finder experience is protective development designed to automatically cut down on the damage done by the most brutal, un-nerfable monster in any MMORPG: The jaded internet gaming community of 2013.

Final Fantasy XIV of sexism

Passive sexism is a big deal to me. If it isn’t a big one for you, it should be, because at some point high heels and metal bikinis became something passively accepted in games as a whole and that’s not all right. MMORPGs on a whole do better than single-player titles, but you still have games like TERA that stick every female character into gravity-defying heels and the legal minimum required for clothing, or Scarlet Blade and its outfits made entirely out of electrical tape and fishnet.

Some games are better or worse about this than others. The Secret World allows you to dress up either gender to be as sexy or as casual as you like, and Guild Wars made a point of keeping skimpy armor as skimpy armor for both genders in most cases. (Although not hardly all.) But the question that’s actually relevant to this column is how Final Fantasy XI and Final Fantasy XIV stack up, and the answer is that they acquit themselves remarkably well. So much so that they’re among the most even-handed games I’ve seen, if not at the top of the list.

ffxiv moglog sexism 1 epl 129 Final Fantasy XIV and sexismJudging sexism in MMOs is a tricky thing, partly because pretty much every MMO ever allows you to play as either gender without any penalties. (Disregarding momentary weirdness or accidents). So it comes down heavily on the side of incidentals and clothing. What are outfits like on both genders? What do the female models look like compared to the male models? What sort of role do female NPCs take, and how are they treated in dialogue?

Let’s start with the first point — clothing. Final Fantasy XI and Final Fantasy XIV both have some armor that’s clearly sexualized, with Harnesses in particular leaving little to the imagination. But that works both ways, looking equally skimpy on male or female characters. Heavy metal armor is pretty much equivalent for both genders, avoiding the tendency to hug a woman’s chest despite being made of metal. Far from TERA’s high-heeled plate, the armor that you wear is practical and functional.

The one weakness that FFXI had in this department was giving women trousers instead of varying degrees of hot pants. It’s nice that I don’t have a low-cut metal corset instead of heavy plate, but the effect is somewhat undercut when my plate armor has a gap to show some thigh. FFXIV does not share this problem.

FFXIV also features a few more options for sexualized armor, but it’s also even-handed in its approach there. The summer swimsuits were skimpy on women, but they were just as skimpy on men, and you could earn the same cheesecake character portraits by unlocking them. About the only thing that shows more skin when worn by women are the various coatees, and considering that they turn into form-fitting dapper tuxedos on the men, I think it’s more a matter of different kinds of eye candy.

This wouldn’t mean a lot if the games featured proportions that would make Barbie dolls look realistic, but the female models in the game are among the best I’ve seen. Having some motion-capture work here no doubt helps, but even beyond that characters of both genders are proportioned nicely and posed naturally. The posing in particular is nice, with none of the extended sway-backed look-at-how-sexy-I-am animations you find in all too many games.

More points are due to FFXIV for the upcoming Highlander and Roedagyn women, both of whom look excellent as well as being very representative of the other half of the gender. Highlanders and Roedgayn men are clearly large and muscular, and I was worried that the women would be much leaner and closer to an arbitrary ideal. Instead, both look to be just as muscular as their distaff counterparts, which marks one of the rare occasions that players really have an option of playing a large and muscular woman.

ffxi moglog sexism 2 epl 129 Final Fantasy XIV and sexism

So that just leaves us with the stories and NPCs of the game, which really serve to reinforce the obvious theme I’m getting at here. Major NPCs can easily be found of both genders across a wide range of personalities, and about the only role that seems to favor men is that of the villain. (Which, considering my opinion of the online villains, isn’t necessarily a bad thing.) Only Curilla seems to have her gender merit a special mention, and none of that takes away from her position.

The games don’t even fall into the all-too-common trap of having supposedly competent women constantly unable to achieve their goals; Merlwyb in particular comes across as frighteningly capable, and the only reason she isn’t taking over the entirety of Eorzea is because the continent is facing bigger problems.

In truth, the most arbitrarily sexist thing I can find in either game is the fact that female summons always appear in a vaguely humanoid shape, while male summons can look like more or less anything. And considering Phoenix’s gender in FFXI, even that’s not entirely true. (Although you only deal with Phoenix in a roundabout fashion, but now I’m splitting hairs.) Even that is almost more a matter of tradition than actual bias, since Shiva and Garuda both have an established look from previous games.

You can argue that the game isn’t perfect, and I’d agree with that. There are ladies plying the oldest profession in Ul’dah who will proposition either gender, but there are no men doing the same. But out of all the MMOs I’ve played, FFXI and FFXIV frequently do some of the best jobs of being fair to both genders from creation to level cap. So points to both games for that.

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Final Fantasy XIV:Announces beta signups

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Final Fantaxy XIV: A Realm Reborn is coming. In preparation for joyous occasion, it’s about time for beta testing to begin. The time to apply is now!

Phases one and two of beta testing will be PC only, while PlayStation 3 testing will begin in phase three. Players will need to begin beta testing with new characters, which will be wiped at the end of phase three. From phase four onward, characters and such will continue on into the official game (barring the need for data wipes for unforeseen reasons).

Folks who applied for the alpha test don’t have to reapply but aren’t necessarily guaranteed access to the beta. Legacy campaign members can participate in the beta from phase one without application but should apply specifically for the PS3 beta tests if they want to go that route.

To see the ins and outs of eligibility, take a look at the system requirements, or scratch the itch of general curiosity, check out the game’s beta information page.