What do you think about Final Fantasy XIV’s housing

Is anybody  wants to know about Final Fantasy XIV’s upcoming player housing system?  MMO Culture has a pretty enlightening video on the subject. The thing is eight minutes long, in fact, and it shows everything from housing styles and house placement to exterior modifications and yard clutter.
Strangely there’s no interior footage, but with any luck we’ll see some of that in Cheap FFXIV Gil short order.According to a thread on the forums, the small house displayed in the Producer’s Letter cost 850K.
There’s still too little info to leap into assumption, but I stand on this weird realm between incredibly excited and worried as hell about costs. Seems like it’s going to be a system fairly similar to Rift’s Dimensions, which is pretty cool imo.

The Elder Scrolls Online :With dozens of choices across each category, there are thousands of possibilities in all.

Art director Jared Carr walks through the various steps of creation in the video below. It’s a huge system, allowing you to tweak a number of things on your character, including race, species, body shaping, height, hairstyles and tattoos, as well as the width of shoulders and overall build, in case you feel like having longer legs for durability. With dozens of choices across each category, there are thousands of possibilities in all.
Bethesda Softworks recently unveiled another piece of the puzzle, the character creation system. It’s here where people can craft the ideal warrior of their choice.
“The Elder Scrolls Online” is gathering huge buzz leading into its early FFXIV Gil 2014 release, what with its massive online universe and epic battles that are awaiting would-be players.
The video didn’t quite go into depth about the different armor types available, but, considering it’s “Elder Scrolls,” you can expect those options to be vast as well.

Diablo III : The PS4 version will be released in 2014

Diablo III’s development team is standing by with open ears. According to the Diablo blog, the development team is offering a behind-the-scenes look at the design of the game’s Legendary class items, by tapping into the knowledge of the Diablo community for help in crafting and perfecting an item it plans to implement into the game.
 
The “Design a Legendary” project, will guide participants through ”all the different design stages behind bringing a single Legendary item to life, from concept to creation to iteration, all the way through animation and implementation.” It will take design feedback from players to help guide the development of the weapon, shield or armor.
Blizzard community manager Stephanie “Lylirra” Johnson went on to state, “that they will be holding global community votes, hosting podcasts, soliciting ideas, and even FFXIV Power leveling running a contest or two to ensure that this is truly a worldwide, player-driven initiative.”
Not only will you have a part of creating an item of the game but you will walk away with a better understanding of everything that goes into designing, thus enhancing your experience with the game.
Diablo III has already released for PC, Xbox 360 and  PS3.  The PS4 version will be released in 2014

Top Five Tips for Using the Neverwinter Foundry

Content is one of the most important factors in mmorpg games, in my opinion. I love exploring an online game’s world and gaining knowledge of its lore by undergoing quests. The more quests that a game has, the happier I am. I’m one of those gamers who hate getting to end-game in an mmo because, to me, that means there’s nothing left to do. I hate grinding out the same old dungeons over and over again just to get marginally better gear to make the grind a little bit easier. I’m not a fan of alts as you usually end up doing the exact same quests all over again once you leave a different starting zone. All of these reasons are why I love player-created content and the best game companies take advantage of this untapped pool or talent. Neverwinter has an amazing content creator called the Foundry that all players can use to craft new adventures and share them with other players. However, the sheer number of options available within the Foundry and lack of experience with the system can lead to the creation of some truly awful adventures. In an effort to help players take their first few player-created quests, we offer these top five tips for using the Neverwinter Foundry.
 Neverwinter Foundry quests
Check out Highly Rated Quests
The first quick tip for using the Neverwinter Foundry system is to examine player-created quests that are highly rated. You can quickly access Foundry missions by hitting “L” when you’re in the game. Players have the option to rate the adventure that they’ve played and the quest’s overall average is clearly visible. Pick out a few of the most highly rated adventures and play them. See how the creators of those Runescape Gold quests laid the adventure out, how they placed monsters, and how they use dialogue to help set the mood. Just get a feel of what makes a good quest. If some aspect of a mission appeals to you, don’t be afraid to swipe it and use it in one of your own.
Plan Ahead
In an effort to keep your frustration level down, make sure you plan ahead when creating a Foundry mission for Neverwinter. While you’re playing an mmo, the same criteria applies as if you’re creating an adventure for a pen-and-paper rpg. Sit down and consider what you want your quest to encompass. Come up with a plot, decide on what creatures you wish to use, how many npcs will be needed, and the layout of the terrain. The Foundry features pre-made maps for indoor and outdoor environments that I recommend you use when you first begin. Later on, you can create a custom layout to properly show your vision. A solid plan that details where you want to place encounters, traps, and the dialogue needed removes the guesswork when you start fiddling with the Foundry.
Start Small
When you create your first few Foundry quests, start small so you don’t overwhelm yourself with a massive project. When you become more familiar with Neverwinter’s Foundry system, you can create more elaborate adventures and campaigns. Imagine your creation of quests as akin to writing a book. When you first start out, you want to practice by writing short stories, not epic tomes such as The Lord of the Rings or The Game of Thrones. Keep it simple and compact so you can easily keep a handle on the creation process.
Save Often
I can’t emphasize this enough: save your progress often. Just  like any other work you do on a computer, you don’t want to go through the agony of having hours of your work wasted just because the power went our or you lost connection to the internet. Saving your work often keeps you from raging if something goes wrong and then punching your monitor in frustration.
Play Through It
Once you’ve created your adventure using the Foundry system, play through it. This allows you to check for any bugs you might have missed and to see if the quest plays like you envisioned it.  I would recommend playing it through with a number of different classes to get a feel for  how difficult the quest is depending upon the player’s class. Keep a notebook handy to jot down anything that needs to be fixed. To make sure that your overall design is strong, intentionally do things wrong such as going the wrong way or not interacting with certain objects to see if anything is broken.
There’s a lot you can create using the Foundry system in Neverwinter. I hope that these top five tips help make your first forays into quest design more pain-free. The main limits in creating epic adventures for this free mmorpg is your own imagination and familiarity with the Foundry tools. Now get going and create some more tavern brawl adventures for my rogue to take part in!
Source:http://mmo-play.com/mmo-blog/top-five-neverwinter-foundry-tips

To say that Final Fantasy 14: A Realm Reborn is absent this classic MMO

To say that Final Fantasy 14: A Realm Reborn is absent this classic MMO trait would be stretching the truth, but given the updated game’s refreshing variety of content, much of the friction of grinding has been smoothed out. However, there are still plenty of players who are comfortable buying their way to the top, and a growing market of gold farmers to provide them with just that service.
 
MMOs historically feature a staggering amount of content. Getting through it all can be a prolonged affair, and in some games brings new meaning to the term ‘grinding.’ For players who get sucked in, becoming a powerful character often takes long
hours, and these hours—at least, after a while — can start to feel a lot like hard work.
As someone who played in Final Fantasy 14‘s beta and early access period, I distinctly remember Final Fantasy XIV Gil firing up the game on its first official day of release and watching as the chat window began to fill with spam from mule accounts for websites selling in-game currency. Months later, I still take the time to blacklist each character filling the chat with promises of cheap Gil. When these messages do crop up, they come so quickly that the chat text is constantly moving, making it simultaneously difficult to get a bead on the character in need of blacklisting, and impossible to hold a text conversation with in-game friends. On rare occasions, I’ll even get private messages to buy Gil.It’s amazing how quickly these sites popped up, but as time has gone on and more people reach the highest points of the game, I’ve seen the market for these services really develop.