Final Fantasy XIV’S 1.0 characters into beta

530x302xsayhi.jpg.pagespeed.ic.lAArEgXDTa Final Fantasy XIVS 1.0 characters into beta

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Returning players who log into Final Fantasy XIV: A Realm Reborn beta phase four will be given the option to import their version 1.0 characters for the first time since the game went offline in November 2012. The Lodestone reports that players will not only see their old characters once more, but also any items that they had on them at the time of the apocalypse. Players will have a one-time opportunity to alter that character’s look, gender, race, and name, and these changes will carry over to live.

Square-Enix is also handing out the legacy chocobo whistles with phase 4 for those that earned them through the legacy campaign. This will add a special mount to your character’s stable.

And if you’ve never played an MMO before and need a beginner’s guide to partying up for dungeon runs, check out the following video (protip: Tell everyone you’re a noob!).

comments:

50 Final Fantasy XIVS 1.0 characters into betaOwenAllen

Almost every mmo launches with no more social tools than an ignore list and a invite only chat room, also known as a guild. That’s it. Why can’t I rate other players? Why can’t I see meaningful metrics on those players? Gaming communities are far past the size where can manage them with small town rules (everyone knows everyone). Don’t tell me the system would just be abused, there are many ways to create reasonable rating systems which are difficult to abuse.

People become civil when there are meaningful repercussions to be being uncivil. If I can see the number of times a player leaves before a dungeon is over, then that might impact my decision to invite them to my party. In addition, it might impact that players decision to leave early knowing that future group leaders will judge him on that behavior.

Managing communities and creating civil environments is so much more than crossing your fingers and telling players to “play nice”, it means creating systems which provide benefit to players who do treat others with respect and punish those who do not.

50 Final Fantasy XIVS 1.0 characters into betaomedon666

To repeat what I said in response to Final Fantasy. net’s follow-up to this movie that followed much the same positive vibe:

Honestly, all of this is well and good to suggest, when it comes to the social common sense of party play in any MMORPG, but SE will still need to be on top of developing their game to protect players from our own worst sides and baddest apples, because it’s 2013, it’s the internet, and the duty finder means that blacklists and reputation are pretty much impotent and moot.

For example: giving tanks the tools to hold agro even with uncommunicative and uncooperative DPS in the party is crucial.

At the end of the day, you can lead players to content, but you can’t make them talk to each other. SE can lay out all the friendly pie-in-the-sky reminders of etiquette they like, but what will make or break the duty finder experience is protective development designed to automatically cut down on the damage done by the most brutal, un-nerfable monster in any MMORPG: The jaded internet gaming community of 2013.

World of Warcraft’s 5.4 trailer features Orc on Panda violence, boats

Siege of Orgimmar

It’s been a long road for the Alliance and Horde, the perennially at-war factions that fuel much of World of Warcraft’s lore (and PvP). Over the last few years, players waved the Alliance or Horde banner as they conquered old gods, dispatched massive dragons, toppled titans, and even crushed a walking constellation. But perhaps none of those battles will compare to the final showdown with the power-thirsty madmanorc Garrosh Hellscream, who seems to have angered pretty much everyone on both sides of the fence with his latest plans for world domination.

Mists of Pandaria’s patch 5.4, titled Siege of Ogrimmar, is almost here. With it comes new content, flexible raiding, a solo pet battle scenario, proving grounds, and one more raid to clear featuring the final showdown between Hellscream and those who would challenge him.

Blizzard marked the approaching cataclysm (get it!?) with an all-new trailer, which you can watch after the break.
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Here are Some Pics from China’s Unlicensed ‘World of Warcraft’ Theme Park

Here are Some Pics from China's Unlicensed 'World of Warcraft' Theme Park

We’ve posted about the World of Warcraft and Starcraft themed amusement park in China before, but there are some new pictures from “Joyland” to share today. Redditor FrancescaO_O posted about her experience there, saying “It’s pretty huge. We didn’t have time to see everything but the rides we did go on were great.”

There’s also an article about it on this Shanghai website with a lot more images, including several showing just how blatant a rip-off the theme park is (Thanks JaviG). It’s amazing that stuff like this can go on in China, but we expect nothing less at this point—the park reportedly cost $48 million to build, and you don’t spend that kind of scratch unless you’re positive there aren’t going to be any legal consequences.

Click through to the source for more images. What games do you think would make great theme parks (officially licensed or not)?

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Final Fantasy XIV of sexism

Passive sexism is a big deal to me. If it isn’t a big one for you, it should be, because at some point high heels and metal bikinis became something passively accepted in games as a whole and that’s not all right. MMORPGs on a whole do better than single-player titles, but you still have games like TERA that stick every female character into gravity-defying heels and the legal minimum required for clothing, or Scarlet Blade and its outfits made entirely out of electrical tape and fishnet.

Some games are better or worse about this than others. The Secret World allows you to dress up either gender to be as sexy or as casual as you like, and Guild Wars made a point of keeping skimpy armor as skimpy armor for both genders in most cases. (Although not hardly all.) But the question that’s actually relevant to this column is how Final Fantasy XI and Final Fantasy XIV stack up, and the answer is that they acquit themselves remarkably well. So much so that they’re among the most even-handed games I’ve seen, if not at the top of the list.

ffxiv moglog sexism 1 epl 129 Final Fantasy XIV and sexismJudging sexism in MMOs is a tricky thing, partly because pretty much every MMO ever allows you to play as either gender without any penalties. (Disregarding momentary weirdness or accidents). So it comes down heavily on the side of incidentals and clothing. What are outfits like on both genders? What do the female models look like compared to the male models? What sort of role do female NPCs take, and how are they treated in dialogue?

Let’s start with the first point — clothing. Final Fantasy XI and Final Fantasy XIV both have some armor that’s clearly sexualized, with Harnesses in particular leaving little to the imagination. But that works both ways, looking equally skimpy on male or female characters. Heavy metal armor is pretty much equivalent for both genders, avoiding the tendency to hug a woman’s chest despite being made of metal. Far from TERA’s high-heeled plate, the armor that you wear is practical and functional.

The one weakness that FFXI had in this department was giving women trousers instead of varying degrees of hot pants. It’s nice that I don’t have a low-cut metal corset instead of heavy plate, but the effect is somewhat undercut when my plate armor has a gap to show some thigh. FFXIV does not share this problem.

FFXIV also features a few more options for sexualized armor, but it’s also even-handed in its approach there. The summer swimsuits were skimpy on women, but they were just as skimpy on men, and you could earn the same cheesecake character portraits by unlocking them. About the only thing that shows more skin when worn by women are the various coatees, and considering that they turn into form-fitting dapper tuxedos on the men, I think it’s more a matter of different kinds of eye candy.

This wouldn’t mean a lot if the games featured proportions that would make Barbie dolls look realistic, but the female models in the game are among the best I’ve seen. Having some motion-capture work here no doubt helps, but even beyond that characters of both genders are proportioned nicely and posed naturally. The posing in particular is nice, with none of the extended sway-backed look-at-how-sexy-I-am animations you find in all too many games.

More points are due to FFXIV for the upcoming Highlander and Roedagyn women, both of whom look excellent as well as being very representative of the other half of the gender. Highlanders and Roedgayn men are clearly large and muscular, and I was worried that the women would be much leaner and closer to an arbitrary ideal. Instead, both look to be just as muscular as their distaff counterparts, which marks one of the rare occasions that players really have an option of playing a large and muscular woman.

ffxi moglog sexism 2 epl 129 Final Fantasy XIV and sexism

So that just leaves us with the stories and NPCs of the game, which really serve to reinforce the obvious theme I’m getting at here. Major NPCs can easily be found of both genders across a wide range of personalities, and about the only role that seems to favor men is that of the villain. (Which, considering my opinion of the online villains, isn’t necessarily a bad thing.) Only Curilla seems to have her gender merit a special mention, and none of that takes away from her position.

The games don’t even fall into the all-too-common trap of having supposedly competent women constantly unable to achieve their goals; Merlwyb in particular comes across as frighteningly capable, and the only reason she isn’t taking over the entirety of Eorzea is because the continent is facing bigger problems.

In truth, the most arbitrarily sexist thing I can find in either game is the fact that female summons always appear in a vaguely humanoid shape, while male summons can look like more or less anything. And considering Phoenix’s gender in FFXI, even that’s not entirely true. (Although you only deal with Phoenix in a roundabout fashion, but now I’m splitting hairs.) Even that is almost more a matter of tradition than actual bias, since Shiva and Garuda both have an established look from previous games.

You can argue that the game isn’t perfect, and I’d agree with that. There are ladies plying the oldest profession in Ul’dah who will proposition either gender, but there are no men doing the same. But out of all the MMOs I’ve played, FFXI and FFXIV frequently do some of the best jobs of being fair to both genders from creation to level cap. So points to both games for that.

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Final Fantasy XIV:Announces beta signups

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Final Fantaxy XIV: A Realm Reborn is coming. In preparation for joyous occasion, it’s about time for beta testing to begin. The time to apply is now!

Phases one and two of beta testing will be PC only, while PlayStation 3 testing will begin in phase three. Players will need to begin beta testing with new characters, which will be wiped at the end of phase three. From phase four onward, characters and such will continue on into the official game (barring the need for data wipes for unforeseen reasons).

Folks who applied for the alpha test don’t have to reapply but aren’t necessarily guaranteed access to the beta. Legacy campaign members can participate in the beta from phase one without application but should apply specifically for the PS3 beta tests if they want to go that route.

To see the ins and outs of eligibility, take a look at the system requirements, or scratch the itch of general curiosity, check out the game’s beta information page.