Nice Guy Award: Player gives away two 50,000g mounts

Nice Guy Award Player gives away two 50,000g mounts

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Over on Reddit’s /r/wow this morning there was a great post by a priest named Clearly_Unimpressed about a recent time he responded to a question in trade chat: “What would you do with 200,000g?” He replied that he’d buy a Vial of the Sands — the Cataclysm archaeology item that gives you the Sandstone Drake mount.

So what happens?

The guy asking the question in chat finds Clearly_Unimpressed and opens a trade window with him, handing over the Vial. Clearly_Unimpressed was actually quite impressed, thanked the generous fellow for his gift, and mentioned that he wanted to give it to his friend who always desired one.

The trade chat champion would have none of that. He scooted off to auction house and returned to Clearly_Unimpressed, giving him another Vial so he and his friend could have matching mounts.

Too often we hear only about the bad people, the annoying things, the changes we don’t like, etc… Hopefully today we can all take a minute and remember that there are a ton of great people in this community, like this trade chat hero.

Deaf/Ventless raiding guild slices silently through heroic

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DeafVentless raiding guild slices silently through heroic ToT

How smoothly do you think your raid would run without Vent? The instant connection of voice communications makes short work of strategizing before an encounter. It allows raid leaders to direct the flow during battle, issuing new orders, calling out phases, and reminding players when to move. It allows for a certain amount of friendly banter during lighter moments, and it unites the entire team in whoops and cheers when the boss finally goes down.

The players of Durus Veritas make their way through the heroic raids of Mists without any of that. In fact, most members are partially or completely deaf and can’t hear anything in the game at all. Even its hearing members hear nothing, because the guild eschews voice communications. Despite that, the guild is now 8/13 in heroic Throne of Thunder, chewing steadily through every barrier and demonstrating that fellowship, like raid progression, depends on clear communication — no matter what form.

WoW Insider interviewed long-time DV leader Sarssypoo about the guild’s unusual membership and impressive record of raiding success. (Durus Veritas is currently officially led by Zoroji while Sarssypoo takes a leave of absence from active raiding.)

Main character Sarssypoo, holy blood elf paladin, long-time GMDeafVentless raiding guild slices silently through heroic ToT
Guild Durus Veritas
Realm Ner’zhul (US-Horde)

WoW Insider: Is every member of Durus Veritas hard of hearing or deaf?

Sarssypoo: Durus Veritas consists of a mixture of deaf, hard of hearing, and hearing players and is open to everyone who enjoys the community focused on Ventless raiding. Guild chatter gets intense at times and it’s fun. (Of course we prefer mature players that are open to banter.)

Has DV’s mission always been focused on players who are deaf or hard of hearing?

The guild was created in April of 2011 and has been working ever since to develop effective ways to approach raiding without any form of voice communication. I’ve been in several hardcore progression guild that used Vent, and I decided to use my skill set and experience to form a guild for deaf/hard of hearing people with a few close friends who also have similar experience.

Do any of your players use voice comms at all?

There has been no form of voice communication involved with the guild’s progression. Most of our raiders have exceptional awareness and remember the assignments given to them beforehand.

DeafVentless raiding guild slices silently through heroic ToT

Would you say that the limitations faced by DV’s raiders are more the result of not being able to hear game sounds or of not being able to hear other players? Is either aspect more difficult to overcome than the other?

I would say that one of the biggest limitations is the down time between wipes to type out explanations rather than talking out on Vent.

I don’t know about the game, as I have never experienced sounds during a raid. However, the only thing I’d imagine would shave a few seconds with reaction timing is sound cues from add-ons, but it has never been an issue. Most cooldowns can be predicted, such as tank cooldowns, and we generally study the fight as we go and fix problems that we encounter for a specific part of the fight.

I am sure on Vent it would be easier to make on-the-spot calls if a tank has used up all his cooldowns and needed extra healing/tank swap until the next cooldown comes up. Healing cooldowns are usually spread through the fight with prior assignments, as it’s ideal to use them as often as you can to conserve mana for all your healers.

Does the guild recommend a particular set of add-ons to help substitute for audible game cues?

We encourage members to use Deadly Boss Mods, but that’s the only thing I can think of other than using addons that helps players with their specializations and keeping a clean UI with minimal clutter so they can take full advantage of visual cues.

DeafVentless raiding guild slices silently through heroic ToT

What specific chat add-ons or tips do you recommend to make text-based raiding more efficient and effective?

Most of the things that we use are readily available and come with Blizzard’s default UI. Some members make their own custom UI, as long as they are made visible, as we rely on macros. Sometimes we (usually the healers) type out assignment changes or chat macros to communicate during a raid encounter.

Are there other gameplay techniques you and your guild mates have developed that make playing easier for deaf players?

The success of the raid largely depends on people focusing on survival and putting out as much numbers as they can to make the fight go smoothly. Ideally, a raid should consist of people who fully understand the fight as well as the math behind it and their gameplay skill. I’ve noticed that when we get good hearing players in with all the qualities above, they pick up just fine.

Setting up assignments prior to a raid fight is generally what we do, mostly healing assignments, to make coordination possible. Players are required to memorize their assignment and execute them to their best based on how well they can analyze the fight and optimize their performance. It’s good practice for those to brush up their raid awareness and understanding of the fight. For healers, we’ve developed our own healing channel to discuss parts of the fight where there is struggle with healing and how to coordinate healing cooldowns around them.

Every player is good in their own way, and micromanagement of their skills largely depends on the raid leader or other players to watch what everyone does, help them figure out what cooldown to pop, or watch how they died via addons such as Recount. Going in a fight blindly has almost never reaped effective results without coordinated cooldowns.

DeafVentless raiding guild slices silently through heroic ToT THURSDAY

What about hardware and technological solutions?

I have tried to use a video system such as an iPhone video Skype/Facetime to communicate with one raid member, but it is far too distracting to watch someone communicate in sign language or even reading text and watch the encounter.

I’ve also tried to livestream myself explaining the assignment before the raid, but it takes more time to make sure people alt-tab out to watch and understand what I am telling them. It would be possible if everyone in the raid had dual monitors, one for raid and one for livestream, and they can use the chat option in the livestream website to discuss their duties. Preferably, a LAN party would fix a lot of issues with the downtime we have between wipes to make sure adjustments are in place.

What options has Blizzard included in the UI and game that help?

Options such as raid markers and world raid markers as well as chat macros have been a huge assistance to raiding without voice communication. I wish that markers would be available in PvP as it is in PvE, because deaf players struggle to get in Rated Battlegrounds or Arena due to the fact that voice communication has a huge advantage over playing blindly without icons over players or an effective means of changing strategies on the spot without typing it out.

DeafVentless raiding guild slices silently through heroic ToT

Durus Veritas has recently done some shuffling and re-shuffling of guild size, isn’t that right?

We have two core 10-man [teams], but the second 10-man has a more casual schedule as well as casual raiders, which caused some of the people who were serious about progression in that second core to be frustrated, so we discussed going 25-man. Once we went 25-man, it was difficult to manage, as we didn’t have a strong enough roster to manage progression into heroic content.

So I made the call to go back to our respective cores, and some players from Core 2 decided to take a break from World of Warcraft. Because of this, we were able to jump from 1/13 HM to 6/13 HM, and Core 2 has been slowly developing their roster. [The guild is now at 8/13 heroic.]

It did not help that we’re on a medium populated server with people who are concerned about joining a guild that does not use voice communication. …We were able to get back on foot with the new recruits this week.

When you’re not playing WoW, what do you do?

I currently work as a teacher’s aide for sign language classes at an university. Mostly, I just have WoW-on-the-brain syndrome, and I theorycraft for several elements when it comes to the game. I’d imagine the next level of challenge for deaf players would be a coordinated Rated Battleground.

Announced:FFXIV: A Realm Reborn final beta and early access

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FFXIV ARR Screenshot 8 Final Fantasy XIV: A Realm Reborn final beta and early access announced

Square Enix have today revealed the dates for the final beta phase, as well as the start of the early access for people who preordered Final Fantasy XIV: A Realm Reborn. The phase 4 of the beta will be unique: as long as there is no integrity breaking bugs, your character data and progress will carry over to early access and even release. Phase 4 begins next weekend on the 17th of August, through to the 19th. Early access begins on the 24th of August, where there will be no downtime between it and launch.

The news broke in the most recent producer letter, which was delivered over a live stream. It was entirely in Japanese, but there was a lovely chap by the name of Reinheart who translated it live (you are amazing).

Let’s start with phase 4. It begins on the 17th of August, however previous beta testers can play a day earlier on the 16th.Here’s some key points about this particular test:

  • Level cap is 20.
  • Arcanist class will be available.
  • Fishing profession will be available.
  • Coliseum PVP will be available.
  • Phase 4 data will not be wiped, so long as there is no game breaking bugs found during the test.

There’s a ton more information which has been nicely rounded up by reddit user zibez.

After that, it’s straight onto early access starting the week after on the 24th of August. Square Enix are promising no downtime between the start of it and the official launch of the game. You can download the phase 4 client right here, but remember you will need beta access first in order to log in.

When Can We Play Final Fantasy XIV: A Realm Reborn?

ku bigpic When Can We Play Final Fantasy XIV: A Realm Reborn
We’re just a few short weeks away from the grand re-launch of Final Fantasy XIV on August 27, but some folks are going to get to play even earlier than that. Break out your Lalafell swimsuit calendars as we mark down the final beta, early start, and welcome back campaigns for FFXIV.First up, new players will be able to get a taste for game before they dive in via the final beta test, which runs August 17-19. Then the servers go down for five days, coming back up on the 24 for early start pre-order customers, giving them a three-day head start.Players who registered for the original Final Fantasy XIV and then left because it was horrible will be able to play the game for free from launch until September 9, at which point they’ll have figured out if they want to run screaming again or not.

Got that all written down? Oh, add this: there’s a free companion app, Final Fantasy XIV: Libra Eorze, due out the week after the game officially launches. I’m guessing its bathroom reading.

Who’s excited? I played in the beta, and the new game is solid, if a bit uninspired. I did hold back a bit though, wanting to save the core of the experience for launch — I hate spoilinng the game for myself in beta. So, we’ll see!

I’ve been in this since Beta before 1.0. I was in Realm Reborn beta phase 1, 2 and 3. My Wife and I will be playing, as will one of my friends.

I don’t make any excuses for Final Fantasy XIV (1.0). It was absolutely shitty what that dev team did to us fans of FFXI, and fans of MMOs in general. The game was unfinished. People who played the beta before launch that they were simply hiding content and polish. Then 1.0 hit, and… nothing changed. The game was horrible. I kept checking in periodically while the game was still free to play. It never really got better. In fact, I would say it got worse.

Then, Yoshi P. called for subscriptions to come back. I understand why, but I couldn’t support the vague promise of a better experience by paying for… well nothing. I wouldn’t have payed to play 1.0, as much as I wanted to see RR succeed. Fast forward, Realm Reborn Beta Phase 1.

Everything was suddenly better. Perfect? No. Better? Hell yes. The game was instantly recognizable, yet a completely improved and fined-tuned experience, even in Phase 1. As I progressed through the weeks of Phase 1, 2 and then the amazing Phase 3, I was convinced. I have my PS3 version on preorder, and if I have to buy an extra copy for PS4, I probably will (I hope I don’t have to).

I really like what they did with RR. Is it the world’s best MMO? No, far from it. But is it the MMO for me? Absolutely. They took some of the best things about FFXI (IMO), wrapped it into something much more accessible, friendly, but still challenging and modern. The way I look at it is, could I take someone like my Wife, who knew nothing about FF, FFXI or most MMOs, thrown her into the game and had her succeed? No. She would have needed direction, help, countless internet forums and guides. And even then, things were convoluted, complex, and unclear.

Realm Reborn does not suffer from this. This is an experience I can share with my wife, that we will have many hours of fun with. I’m excited.

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WOW:So what’s in WoW’s item store?

Yep, still the worst visuals ever

The World of Warcraft item store is a thing now, of course, but what exactly can one purchase in said store? Blizzard answers that question with a new dev blog that mentions pets, cosmetic odds and ends, and even a seesaw. There’s also an Iron Hitching Post that allows you and up to 24 of your friends to charge into raids, battlegrounds, or even small party content on a “unified front of ghost horses.”

Blizzard declines to offer any sort of release date for these items other than to say that players can expect to see them in the “near future.”  Do you want to learn more about wow power leveling support ?

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vormeobvormeob

After seeing what their parent company, Vivendi is trying to do to them, it makes sense they are trying to pull this.  Kinda sad, but also hilarious.
“One possible scenario would have Vivendi forcing Activision to borrow around $5 billion dollars. The publisher already has around $4 billion on hand. Vivendi would then, in this scenario, force Activision to pay out a one-time dividend of $8.5 billion, which would leave the game maker with $500 million to make games and inject $5.2 billion of cash directly into Vivendi’s balance sheet.”