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Do You Have Any Suggestions On Skill Reworks In PoE?

In Path of Exile, there are some interesting things that could be done in terms of “Reworking” skills, by the use of support gems. When you lack of poe currency, keeping an eye on poe currency trade. The following are some ideas that came to mind to me personally:

Path of Exile

Area Gem Rework: Split into 2 gems, Lesser and Greater.

  • Lesser AOE Support: Same as current version: No damage penalty or increase, only gives % Area.
  • Greater AOE Support: 30-20% Less Area Damage, base radius.

Everything Else

  • Knockback Support: Supported skills always knockback enemies. 50% increased knockback distance. (25-40%) increased damage.
  • Reverse Knockback Support: Supported skills have their knockback direction reversed. (50%) reduced knockback distance (20-30%) increased damage.
  • Brutality Support: Supported skills ignore all damage conversion. Cannot deal elemental damage. Cannot deal chaos damage. (30-40%) more damage. (this is a damage nerf compared to current, but most likely would need it.
  • Additional Accuracy Support: Gain +(75-1500) Accuracy. (10-25%) more damage.
  • Blind Support: Skills have a 100% chance to blind on hit. (10-20%) more damage.
  • Chance to flee support: Enemies hit by skills run away from the user. Supported skills deal (30-20)% reduced damage with hits. Fleeing enemies take 50% More damage from hits and Ailments (Note the interaction with bleeds more multiplier to moving enemies).
  • Mana leech support: Supported skills have 2% of damage leeched as mana. 5% to maximum mana leech rate. Casting a supported skill temporarily increases max mana by +(50-300) for 3 seconds (increased by duration).
  • Life leech support: Supported skills have 2% of damage leeched as life. 5% to maximum life leech rate. Casting a supported skill temporarily increases max life by +(50-300) for 3 seconds (increased by duration).
  • Onslaught Support: (25-44%) Chance to grat onslaught on support for 8 seconds. (10%) chance to double onslaught effectiveness when you gain onslaught. (This would make it actually useable in the end game on a main link).
  • Trap and mine damage support: Just remove the reduced throwing speed / mine laying speed.
  • Trap cooldown support: (20-40)% increased trap cooldown recovery speed. Increases and reductions to cast speed apply to trap cooldown recovery speed at 50% of its value.
  • Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported skills deal (20-40%) more spell damage.

New Skill Vaal Cast on Melee Kill Support: Supported melee skills trigger socketed spells on kill. Supported spells repeatedly cast every 5 seconds for up to 5 seconds (increased by duration). (30-50)% more damage.

  • Iron Grip Support: Strength’s damage bonus applies to projectile attacks made with supported skills. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Iron Will Support: Strength’s damage bonus applies to spells. If iron grip would already apply external to supported skills, the bonus applies at 2x the original value.
  • Ruthless support (Minimal but very impactful change): Hits that stun enemies apply ruthless’s damage bonus at 50% of its value.
  • Stun support: Supported skills have (30-49%) reduced stun threshold. BASE stun duration is doubled. Hits that stun enemies deal (20-30%) more damage.
  • Arcane Surge Support: Same thing except: If Arcane Surge’s Bonus was already applied external to supported skills, the bons applies at 2x the original value.

Path Of Exile Has 7 Score And 19 Ascendancy Classes

Path of Exile – War for the Atlas is a free-to-play online action role playing game (ARPG) for PC and Xbox under continued development by Grinding Gear Games, with Chris Wilson in charge as lead developer.

In it players control a character from the top down or bird’s eye view (similar to Diablo 3) as they explore various environments including caves, dungeons, forests and other large outdoor areas. There are six different classes to choose from first along with a wide variety of skill trees and items you’d expect from an RPG.

klass-v-path-of-exile

PoE is about character progression/development. You start at level 1, weak and with no gear. By killing monsters, bosses and progressing the story-line you will gain experience, level up, find rare and unique weapons and armors and steadily become more and more powerful, with the ultimate goal of becoming unstoppable and beating the endgame, including the Guardians, The Shaper and the Elder.

There are 7 core classes in Path of exile. 6 of these classes each have 3 Ascendancy class specializations (sub classes). The remaining, the scion, have 1 ascendancy class.

Ascendancy classes:

Templar: Inquisitor, Hierophant & Guardian
Witch: Necromancer, Elementalist & Occultist
Shadow: Assassin, Trickster & Saboteur
Ranger: Pathfinder, Raider & Deadeye
Duelist: Slayer, Gladiator & Champion
Marauder: Berserker, Juggernaut & Chieftain
Scion: Ascendant

Path of Exile is offered for free and then monetize through micro transactions that also affect the gameplay, but that would not be correct to define pay to win. Path of Exile is completely free to play but does have some microtransaction cosmetic based content that is available at a cost, but they have no impact on the game. The New Zealand-based developer Grinding Gear Games has stayed true to their word in saying that Path of Exile would never become a “pay to win” game.

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Path of Exile

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Useful Tips On 3.2 Map Clearing Builds In PoE

In Path of Exile, I have been farming many bosses and I’ve noticed that a big bottle neck for me is clearing maps slightly slowly as molten strike. I know there are many stronger mapping characters.

I am looking for a character who maps quickly – I already bought and 6L my QOTF. I’m considering a voidforge pathfinder cyclone/molten strike or a KB deadeye wander. Ideally I want to clear fully sextanted and influenced t15s and t16s quickly and safely with this character so it needs to have an option for single target.

Path of Exile

I dropped a voidforge and it is also 6L, so I have two 6L available for voidforge, and a +1 barrage/immolate/attack crit helm that I might craft into a immolate/30% ele helm.

I’m thinking that the wander has higher potential mapping speed because projectiles, but at the same time voidforge cyclone with QOTF probably has absurd scaling and it can use moltenstrike for bossing safely too. Recently, I saw some useful tips:

Go watch tarkecat or whatever his name is video for 3.2 regarding wander vs deadeye. It became a member pretty quick regarding the movement speed difference between the two. Basically it’s close enough you won’t notice.

Lyco is nice for wands. I prefer kb over ts because you only pick a direction to fire and everything dies, whereas to you have to pick an explosion distance for ts. For easymode clearing on a bow character you can always split shot with mirage Archer. Really easy mapping.

Price investment is about the same between them. Windripper is expensive compared to the piscators (don’t use anything else) but them Abyssal jewels are what will cost a lot on the wander. Quiver vs lyco is about the same. All the other gear should be the same for the most part.

All that said I still prefer wander. Both builds with equal investment will be able to do all content, with only seconds in clear time difference here and there, so just to with what looks fun. If you have questions pm me, I feel like I’ve tried it all and really have raider wander figured out.