Guild Wars 2 Devs Answered Questions the Community

According to the GW2G admin in the comments, not all original questions were answered. However, there is still some info on weapon skills staying the same for now, a focus on trait revisions, and the inevitable pigeon-holing of classes, despite ArenaNet’s attempts at squashing the “holy trinity” of class distribution.

Last month, the folks from Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team, and now, they have got the response. Jonathan Sharp and Jon Peters of ArenaNet have answered the barrage of questions.

[Guild Wars 2]
If you’re interested in learning more about how the company looks to keep the game balanced and still growing in the future, check out the full interview.

According to the GW2G admin in the comments, not all original questions were answered. However, there is still some info on weapon skills staying the same for now, a focus on trait revisions, and the inevitable pigeon-holing of classes, despite ArenaNet’s attempts at squashing the “holy trinity” of class distribution.

If you’re interested in learning more about how the company looks to keep the game balanced and still growing in the future, check out the full interview. 

GW2 New Adjusted WvW Reset Times Announced

Last week, ArenaNet announced that reset timers for WvW would be moved to 3:00PM PT on Fridays. The truth is that those plans have changed again which will better accommodate Guild Wars 2 players in both regions. Starting this week, WvW maps will reset for NA on Friday at 9:00PM ET, while EU players will see their maps reset at 19:00 GMT.

[Guild Wars 2]

We’ve been working hard at finding a solution to the problem of setting up separate reset times for the European and North American regions and I’m happy to say we’ve accomplished it! Starting next matchup and going forward the North American WvW matchup will reset Friday at 9:00 PM EST and the European matchup will reset at 19:00 GMT. It’s our hope that this will make for a better experience for everyone. 

Guild Wars 2 Latest Consortium Video

“The Consortium is neither good nor evil. The Consortium is capitalist,” ArenaNet Narrative Designer Scott McGough begins as he introduces this faction to gamers in a new video. If you’ve been playing Guild Wars 2’s new living world content in Southsun Cove, then you’ve undoubtedly bumped into one or two of the representatives from this firm.

“The Consortium is neither good nor evil. The Consortium is capitalist,” ArenaNet Narrative Designer Scott McGough begins as he introduces this faction to gamers in a new video. If you’ve been playing Guild Wars 2’s new living world content in Southsun Cove, then you’ve undoubtedly bumped into one or two of the representatives from this firm.

McGough explains that the Consortium is angling to be a competitor to the Black Lion Trading Company, and that means selling people all sorts of feel-good products that they want and need. They also appeared to be the savior of the refugees from the previous living story, offering the dispossessed a place to live and work. Unfortunately for the settlers, the Consortium is not prepared to let them go any time soon, and Southsun Cove is a much more dangerous place to live than the Consortium realized. 

PATCH 5.2 HOTFIXES FOR MARCH 19

Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!
Blizzard Entertainment
March 19
Classes
Monk
Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
Paladin
Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
Quests
Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
Creatures
Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.
Zandalari Warbringers are now immune to crowd control and interrupt effects.
Fixed an issue where some players may not receive loot after defeating Nalak.
Raids, Dungeons, and Scenarios
Mogu’shan Vaults
Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.
Throne of Thunder
Council of Elders
Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Ji-Kun
Fixed an issue where Bore Worms would remain submerged.
Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.
Lei Shen
Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.
Megaera
Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.
Reduced the damage dealt by Rampage on 10-player Normal mode.
PvP
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Battlegrounds
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Items
Ra’sha’s Sacrificial Dagger now has an increased cooldown for its special ability.
UI
There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map. 

ZANDALARI WARBRINGERS AND WHERE TO FIND THEM, PATCH 5.2

The new patch has plenty to offer with a new raid, a new zone, and tons of new quests and content. But don’t forget the rest of Pandaria in your travels, because the Isle of Thunder isn’t the only thing to discover in patch 5.2. The Isle of Giants located north of Kun-Lai Summit offers several different things to obtain through the mass slaughter of dinosaurs — and scattered across Pandaria are a selection of new rares to plunder.
These rares, discovered early in the PTR cycle, aren’t your typical rare mob. Unlike the other rare spawns scattered around Pandaria, these are gold elite mobs that require far more skill. There are three different mobs that spawn — stealthed scouts, flying elites shown in the picture above, and Zandalari Warbringers. It’s the Warbringers that offer the most difficult challenge, requiring a tank and healer at bare minimum to bring down.
So where do you find these wonderful mobs, and why do you want to kill them?

There are five spawn points for the Warbringers along Pandaria’s coastal zones, shown above. As with any rare, it’s not a guarantee that all five will be up at any given time. The Warbringers present a significant challenge, so you’ll want to bring a group along — the more, the merrier. While these are not world raid bosses on the scale of Sha or Galleon, bringing a group of five would likely be best. Killing five Zandalari Warbringers and ten Zandalari Warscouts will net you the achievement Zul’Again.
But what about the sweet rewards? How about a mount for the taking? Each Warbringer is mounted on a Direhorn of a particular color — and the Warbringers have a chance of dropping that Direhorn mount for you to ride. In addition to the mounts, there are a ton of other goodies available as well. Crafting materials are always nice, but far nicer are the Stolen Insignias from one of four Pandaren factions.
You can find Stolen Insignias for the Klaxxi, Golden Lotus, Shado-Pan and August Celestials. Each insignia will grant a whopping 1000 reputation to its respective faction. These Stolen Insignias are Bind-on-Account, meaning you can send them to an alt if you’ve already maxed out your reputation on your own time, which is a definite bonus for those with a stable of alts on their account.
Spend as much time as you’d like on the Isle of Thunder, there are certainly plenty of things to do. But if you’re looking for a group-worthy challenge, keep your eyes peeled on Pandaria’s shores. The Zandalari are waiting to take you on, and they’ll reward you greatly if you pass muster and manage to bring them to an end.