Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!
Blizzard Entertainment
March 19
Classes
Monk
Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
Paladin
Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
Quests
Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
Creatures
Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.
Zandalari Warbringers are now immune to crowd control and interrupt effects.
Fixed an issue where some players may not receive loot after defeating Nalak.
Raids, Dungeons, and Scenarios
Mogu’shan Vaults
Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.
Throne of Thunder
Council of Elders
Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Ji-Kun
Fixed an issue where Bore Worms would remain submerged.
Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.
Lei Shen
Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.
Megaera
Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.
Reduced the damage dealt by Rampage on 10-player Normal mode.
PvP
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Battlegrounds
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Items
Ra’sha’s Sacrificial Dagger now has an increased cooldown for its special ability.
UI
There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map.
Tag: wow power leveling
ZANDALARI WARBRINGERS AND WHERE TO FIND THEM, PATCH 5.2
The new patch has plenty to offer with a new raid, a new zone, and tons of new quests and content. But don’t forget the rest of Pandaria in your travels, because the Isle of Thunder isn’t the only thing to discover in patch 5.2. The Isle of Giants located north of Kun-Lai Summit offers several different things to obtain through the mass slaughter of dinosaurs — and scattered across Pandaria are a selection of new rares to plunder.
These rares, discovered early in the PTR cycle, aren’t your typical rare mob. Unlike the other rare spawns scattered around Pandaria, these are gold elite mobs that require far more skill. There are three different mobs that spawn — stealthed scouts, flying elites shown in the picture above, and Zandalari Warbringers. It’s the Warbringers that offer the most difficult challenge, requiring a tank and healer at bare minimum to bring down.
So where do you find these wonderful mobs, and why do you want to kill them?
There are five spawn points for the Warbringers along Pandaria’s coastal zones, shown above. As with any rare, it’s not a guarantee that all five will be up at any given time. The Warbringers present a significant challenge, so you’ll want to bring a group along — the more, the merrier. While these are not world raid bosses on the scale of Sha or Galleon, bringing a group of five would likely be best. Killing five Zandalari Warbringers and ten Zandalari Warscouts will net you the achievement Zul’Again.
But what about the sweet rewards? How about a mount for the taking? Each Warbringer is mounted on a Direhorn of a particular color — and the Warbringers have a chance of dropping that Direhorn mount for you to ride. In addition to the mounts, there are a ton of other goodies available as well. Crafting materials are always nice, but far nicer are the Stolen Insignias from one of four Pandaren factions.
You can find Stolen Insignias for the Klaxxi, Golden Lotus, Shado-Pan and August Celestials. Each insignia will grant a whopping 1000 reputation to its respective faction. These Stolen Insignias are Bind-on-Account, meaning you can send them to an alt if you’ve already maxed out your reputation on your own time, which is a definite bonus for those with a stable of alts on their account.
Spend as much time as you’d like on the Isle of Thunder, there are certainly plenty of things to do. But if you’re looking for a group-worthy challenge, keep your eyes peeled on Pandaria’s shores. The Zandalari are waiting to take you on, and they’ll reward you greatly if you pass muster and manage to bring them to an end.
ADVANCED VIDEO SETTINGS, FROM GRAYSCALE WOW TO VULCAN BLOOD
Popping up on Reddit today was this excellent video on advanced WoW graphic settings. It’s a topic that’s often talked about, and one that people seem to know a little something, but not a lot — and not as much as this guy. These settings are not just the options you get from controlling the in-game UI, these are the things you need to type out console-style.
Be sure to watch the video in high definition — it’s well worth it. Also watch it all the way through. At the end you’re shown how to change the color of blood that mobs splatter when hit. Green blood is now my setting of choice, if only because now every mob spills green blood, just like Spock.
As he notes in the video, and as I can attest to, these settings really do slow down your frame rate, so don’t play with them during raids. People commonly say that WoW’s graphics are eight years old, but that’s not true — the system uses a ton of graphics power when you have the settings turned up. When you do it like this and push them beyond the ultra settings, you’ll quickly kill your gameplay experience for a really nice image. So it’s fun to play with, but be think about what you’re doing before punching in console commands.
PATCH 5.2 HOTFIXES FOR MARCH 19
Some like them hot, and the latest round of hotfixes has just hit the Warcraft official blog page, this time around there’s a few changes to bosses that may well relate to the inordinate amount of time it took guilds to take down Dark Animus in the Throne of Thunder World First race, as well as some changes made to PvP weapons to even out the 2/2 upgraded elite conquest gear and this season’s gear.
Here are the hotfix highlights:
Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Dark Animus
Dark Animus will now use its abilities at more consistent intervals.
Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
Explosive Slam now deals significantly less damage on 10-player Heroic mode.
Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
Hit the break for the full hotfix post!
ASK THE DEVELOPERS, PVP CHANGES ON THE PTR
A wild post has appeared on the EU forums, detailing the ground rules for an upcoming “Ask the Developers” opportunity relating to the PvP changes on the patch 5.3 PTR. It’s currently locked, but on April 9th the thread will go live for 48 hours, during which time players are encouraged to post all of their PvP-related questions and to vote on their favorites. Don’t ignore the voting option, because Blizz will be prioritizing their responses by popularity, and the questions with the most votes are the most likely to be answered.
There are also some ground rules for how the thread will work that are typical for “Ask the Dev” designated posts, and shouldn’t be anything new for forum veterans. If you’re planning on participating in the post, it’s worth reading over them so your questions the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we’ll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.
Current Status
LOCKED – Questions and voting will begin soon.
Topic
The topic for this Ask the Devs is, “PvP changes on the PTR”.
Be sure to stay on topic, as questions that stray from this won’t be answered.
How it works:
Voting will begin on 09/04/13 and end on 11/04/13.
The thread will be open for 48 hours, after which time it will be locked and you’ll no longer be able to post or vote for questions to be sent to the developers.
Once the thread has been locked, we’ll tally up the votes and send the top questions off to the World of Warcraft developers.
We’ll provide answers directly from the developers during the following week. Watch the blog for their responses!
The Rules:
There’s a limit of one question per post.
Stay on topic. Questions that are not related to the chosen topic will not be sent to the developers, even if they’re rated highly.
Only post questions in the Ask the Devs thread – discussions are not permitted. If you would like to discuss the questions or a related matter, please do so in another thread.
A question being highly rated does not guarantee that it will be answered. We will, however, try to get as many questions answered as possible.
“Disliking” a post will not count toward its tally. Only “likes” will be counted.
Some Tips:
Don’t post or vote for questions that you know we cannot or will not answer. This Q&A is designed to give you more insight into the changes that are happening on the PTR, not to make announcements about future projects, expansions, or release dates. This includes questions not related to the Ask the Devs topic.
Make your questions as short and concise as possible so that they’re easy to understand for us and other players.
“Like” a post if you’d like to vote for it. Don’t bother “disliking” a post, as this will not influence our decision on which questions are sent to the developers.
Vote for any of the questions you’d like to see answered, but keep in mind the above tips.